Cycles Hair: refactoring to store curves with the index of the first key and the

number of keys in the curve, rather than curve segments with the indices of two
keys. ShaderData.segment now stores the segment number in the curve.
This commit is contained in:
Brecht Van Lommel
2013-01-03 12:09:09 +00:00
parent 57cf48e7c6
commit bf25f1ea96
26 changed files with 330 additions and 289 deletions

View File

@@ -203,14 +203,18 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
foreach(Mesh::CurveSegment& t, mesh->curve_segments) {
float3 p1 = mesh->curve_keys[t.v[0]].co;
float r1 = mesh->curve_keys[t.v[0]].radius;
float3 p2 = mesh->curve_keys[t.v[1]].co;
float r2 = mesh->curve_keys[t.v[1]].radius;
foreach(Mesh::Curve& curve, mesh->curves) {
int first_key = curve.first_key;
/* currently ignores segment overlaps*/
surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
for(int i = 0; i < curve.num_segments(); i++) {
float3 p1 = mesh->curve_keys[first_key + i].co;
float r1 = mesh->curve_keys[first_key + i].radius;
float3 p2 = mesh->curve_keys[first_key + i + 1].co;
float r2 = mesh->curve_keys[first_key + i + 1].radius;
/* currently ignores segment overlaps*/
surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
}
}
surface_area_map[mesh] = surface_area;
@@ -229,14 +233,21 @@ void ObjectManager::device_update_transforms(Device *device, DeviceScene *dscene
surface_area += triangle_area(p1, p2, p3);
}
foreach(Mesh::CurveSegment& t, mesh->curve_segments) {
float3 p1 = mesh->curve_keys[t.v[0]].co;
float r1 = mesh->curve_keys[t.v[0]].radius;
float3 p2 = mesh->curve_keys[t.v[1]].co;
float r2 = mesh->curve_keys[t.v[1]].radius;
foreach(Mesh::Curve& curve, mesh->curves) {
int first_key = curve.first_key;
/* currently ignores segment overlaps*/
surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
for(int i = 0; i < curve.num_segments(); i++) {
float3 p1 = mesh->curve_keys[first_key + i].co;
float r1 = mesh->curve_keys[first_key + i].radius;
float3 p2 = mesh->curve_keys[first_key + i + 1].co;
float r2 = mesh->curve_keys[first_key + i + 1].radius;
p1 = transform_point(&tfm, p1);
p2 = transform_point(&tfm, p2);
/* currently ignores segment overlaps*/
surface_area += M_PI_F *(r1 + r2) * len(p1 - p2);
}
}
}