From bfadd7c9aa2ec2b5194baccc9fe49ee14a04f2a5 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 30 Mar 2011 07:21:41 +0000 Subject: [PATCH] modify error when python is not found so as not to confuse users who don't build blender. + minor edits. --- release/scripts/startup/bl_ui/space_view3d.py | 2 +- source/blender/python/intern/bpy_interface.c | 2 +- source/blender/windowmanager/intern/wm_event_system.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py index 06ad23302a8..fc316779cfb 100644 --- a/release/scripts/startup/bl_ui/space_view3d.py +++ b/release/scripts/startup/bl_ui/space_view3d.py @@ -258,7 +258,7 @@ class VIEW3D_MT_uv_map(bpy.types.Menu): layout.separator() layout.operator("uv.reset") - + # ********** View menus ********** diff --git a/source/blender/python/intern/bpy_interface.c b/source/blender/python/intern/bpy_interface.c index f8214b643fe..80c4a6cf2f6 100644 --- a/source/blender/python/intern/bpy_interface.c +++ b/source/blender/python/intern/bpy_interface.c @@ -173,7 +173,7 @@ static void bpy_python_start_path(void) if(py_path_bundle==NULL) { /* Common enough to have bundled *nix python but complain on OSX/Win */ #if defined(__APPLE__) || defined(_WIN32) - fprintf(stderr, "Bundled python is expected on this platform, if blender fails to load build the 'install' target\n"); + fprintf(stderr, "Warning! bundled python not found and is expected on this platform. (if you built with CMake: 'install' target may have not been built)\n"); #endif return; } diff --git a/source/blender/windowmanager/intern/wm_event_system.c b/source/blender/windowmanager/intern/wm_event_system.c index b52e8e92f22..09ea924c0d2 100644 --- a/source/blender/windowmanager/intern/wm_event_system.c +++ b/source/blender/windowmanager/intern/wm_event_system.c @@ -1721,7 +1721,7 @@ void wm_event_do_handlers(bContext *C) } if(playing == 0) { - int ncfra = sound_sync_scene(scene) * FPS + 0.5; + int ncfra = sound_sync_scene(scene) * (float)FPS + 0.5f; if(ncfra != scene->r.cfra) { scene->r.cfra = ncfra; ED_update_for_newframe(CTX_data_main(C), scene, win->screen, 1);