remove redundant NULL checks
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@@ -725,7 +725,7 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh
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{
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const int use_zbuf = (vc->v3d->flag & V3D_ZBUF_SELECT);
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Object *ob = vc->obact;
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Mesh *me = ob ? ob->data : NULL;
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Mesh *me = ob->data;
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rcti rect;
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if (me == NULL || me->totvert == 0)
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@@ -764,7 +764,7 @@ static void do_lasso_select_paintvert(ViewContext *vc, const int mcords[][2], sh
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static void do_lasso_select_paintface(ViewContext *vc, const int mcords[][2], short moves, bool extend, bool select)
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{
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Object *ob = vc->obact;
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Mesh *me = ob ? ob->data : NULL;
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Mesh *me = ob->data;
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rcti rect;
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if (me == NULL || me->totpoly == 0)
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@@ -2405,7 +2405,7 @@ static void mesh_circle_select(ViewContext *vc, const bool select, const int mva
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static void paint_facesel_circle_select(ViewContext *vc, const bool select, const int mval[2], float rad)
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{
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Object *ob = vc->obact;
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Mesh *me = ob ? ob->data : NULL;
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Mesh *me = ob->data;
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bool bbsel;
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bm_vertoffs = me->totpoly + 1; /* max index array */
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