Cycles bugfix: [32431] Cycles Math Node : Clamp does not work
the OSL solution is slightly different than the svm, but I think it's fine. thanks Lukas Toenne for helping with a fix on the original patch
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@@ -2391,6 +2391,8 @@ MathNode::MathNode()
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{
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type = ustring("Add");
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use_clamp = false;
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add_input("Value1", SHADER_SOCKET_FLOAT);
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add_input("Value2", SHADER_SOCKET_FLOAT);
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add_output("Value", SHADER_SOCKET_FLOAT);
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@@ -2435,11 +2437,17 @@ void MathNode::compile(SVMCompiler& compiler)
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compiler.add_node(NODE_MATH, type_enum[type], value1_in->stack_offset, value2_in->stack_offset);
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compiler.add_node(NODE_MATH, value_out->stack_offset);
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if(use_clamp) {
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compiler.add_node(NODE_MATH, NODE_MATH_CLAMP, value_out->stack_offset);
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compiler.add_node(NODE_MATH, value_out->stack_offset);
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}
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}
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void MathNode::compile(OSLCompiler& compiler)
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{
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compiler.parameter("type", type);
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compiler.parameter("Clamp", use_clamp);
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compiler.add(this, "node_math");
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}
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