UI: Physics panel minor adjustments
Flow panel had a wrong name when the checkmark was used in the header, fixed alignment in softbody panel & fixed wrong active state for Cloth Pin.
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committed by
Pablo Vazquez

parent
23c03bf0cc
commit
c11997ccfc
@@ -112,7 +112,7 @@ class PHYSICS_PT_cloth_pinning(PhysicButtonsPanel, Panel):
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md = context.cloth
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cloth = md.settings
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self.layout.active = cloth_panel_enabled(md) and cloth.use_pin_cloth
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self.layout.active = cloth_panel_enabled(md)
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self.layout.prop(cloth, "use_pin_cloth", text="")
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def draw(self, context):
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@@ -86,6 +86,78 @@ class PHYSICS_PT_fluid(PhysicButtonsPanel, Panel):
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col.prop(fluid, "type")
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class PHYSICS_PT_fluid_flow(PhysicButtonsPanel, Panel):
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bl_label = "Flow"
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bl_parent_id = "PHYSICS_PT_fluid"
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
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@classmethod
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def poll(cls, context):
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md = context.fluid
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fluid = md.settings
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if not PhysicButtonsPanel.poll_fluid_settings(context):
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return False
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return fluid.type in {'INFLOW', 'OUTFLOW', 'CONTROL'} and (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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md = context.fluid
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fluid = md.settings
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self.layout.prop(fluid, "use", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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md = context.fluid
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fluid = md.settings
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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flow.active = fluid.use
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if fluid.type == 'INFLOW':
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col = flow.column()
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col.prop(fluid, "volume_initialization", text="Volume Initialization")
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col.prop(fluid, "use_animated_mesh")
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row = col.row()
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row.active = not fluid.use_animated_mesh
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row.prop(fluid, "use_local_coords")
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col = flow.column()
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col.prop(fluid, "inflow_velocity", text="Inflow Velocity")
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elif fluid.type == 'OUTFLOW':
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col = flow.column()
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col.prop(fluid, "volume_initialization", text="Volume Initialization")
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col = flow.column()
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col.prop(fluid, "use_animated_mesh")
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elif fluid.type == 'CONTROL':
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col = flow.column()
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col.prop(fluid, "quality", slider=True)
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col.prop(fluid, "use_reverse_frames")
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col = flow.column()
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col.prop(fluid, "start_time", text="Time Start")
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col.prop(fluid, "end_time", text="End")
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col.separator()
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col = flow.column()
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col.prop(fluid, "attraction_strength", text="Attraction Strength")
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col.prop(fluid, "attraction_radius", text="Radius")
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col.separator()
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col = flow.column(align=True)
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col.prop(fluid, "velocity_strength", text="Velocity Strength")
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col.prop(fluid, "velocity_radius", text="Radius")
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class PHYSICS_PT_fluid_settings(PhysicButtonsPanel, Panel):
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bl_label = "Settings"
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bl_parent_id = "PHYSICS_PT_fluid"
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@@ -93,16 +165,12 @@ class PHYSICS_PT_fluid_settings(PhysicButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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if not PhysicButtonsPanel.poll_fluid_settings(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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md = context.fluid
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fluid = md.settings
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if fluid.type not in {'NONE', 'DOMAIN', 'PARTICLE', 'FLUID', 'OBSTACLE'}:
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self.layout.prop(fluid, "use", text="")
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if not PhysicButtonsPanel.poll_fluid_settings(context):
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return False
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return fluid.type in {'DOMAIN', 'FLUID', 'OBSTACLE', 'PARTICLE'} and (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@@ -168,25 +236,6 @@ class PHYSICS_PT_fluid_settings(PhysicButtonsPanel, Panel):
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col.prop(fluid, "impact_factor", text="Impact Factor")
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elif fluid.type == 'INFLOW':
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col = flow.column()
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col.prop(fluid, "volume_initialization", text="Volume Initialization")
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col.prop(fluid, "use_animated_mesh")
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row = col.row()
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row.active = not fluid.use_animated_mesh
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row.prop(fluid, "use_local_coords")
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col = flow.column()
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col.prop(fluid, "inflow_velocity", text="Inflow Velocity")
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elif fluid.type == 'OUTFLOW':
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col = flow.column()
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col.prop(fluid, "volume_initialization", text="Volume Initialization")
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col = flow.column()
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col.prop(fluid, "use_animated_mesh")
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elif fluid.type == 'PARTICLE':
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col = flow.column()
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col.prop(fluid, "particle_influence", text="Influence Size")
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@@ -197,27 +246,6 @@ class PHYSICS_PT_fluid_settings(PhysicButtonsPanel, Panel):
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col.prop(fluid, "use_floats")
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col.prop(fluid, "show_tracer")
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elif fluid.type == 'CONTROL':
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col = flow.column()
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col.prop(fluid, "quality", slider=True)
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col.prop(fluid, "use_reverse_frames")
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col = flow.column()
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col.prop(fluid, "start_time", text="Time Start")
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col.prop(fluid, "end_time", text="End")
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col.separator()
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col = flow.column()
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col.prop(fluid, "attraction_strength", text="Attraction Strength")
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col.prop(fluid, "attraction_radius", text="Radius")
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col.separator()
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col = flow.column(align=True)
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col.prop(fluid, "velocity_strength", text="Velocity Strength")
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col.prop(fluid, "velocity_radius", text="Radius")
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class PHYSICS_PT_fluid_particle_cache(PhysicButtonsPanel, Panel):
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bl_label = "Cache"
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@@ -421,6 +449,7 @@ classes = (
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FLUID_PT_presets,
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PHYSICS_PT_fluid,
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PHYSICS_PT_fluid_settings,
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PHYSICS_PT_fluid_flow,
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PHYSICS_PT_fluid_particle_cache,
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PHYSICS_PT_domain_bake,
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PHYSICS_PT_domain_boundary,
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@@ -320,10 +320,10 @@ class PHYSICS_PT_softbody_collision(PhysicButtonsPanel, Panel):
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
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col = flow.column(align=True)
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col = flow.column()
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col.prop(softbody, "ball_size", text="Ball Size")
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col = flow.column(align=True)
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col = flow.column()
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col.prop(softbody, "ball_stiff", text="Stiffness")
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col.prop(softbody, "ball_damp", text="Dampening")
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