spaces -> tabs (whitespace only changes)
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@@ -52,42 +52,42 @@ public:
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virtual ~ImageRender (void);
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/// get background color
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int getBackground (int idx) { return (idx < 0 || idx > 3) ? 0 : int(m_background[idx]*255.f); }
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int getBackground (int idx) { return (idx < 0 || idx > 3) ? 0 : int(m_background[idx]*255.f); }
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/// set background color
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void setBackground (int red, int green, int blue, int alpha);
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/// clipping distance
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float getClip (void) { return m_clip; }
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/// set whole buffer use
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void setClip (float clip) { m_clip = clip; }
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void setClip (float clip) { m_clip = clip; }
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protected:
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/// true if ready to render
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bool m_render;
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/// true if ready to render
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bool m_render;
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/// rendered scene
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KX_Scene * m_scene;
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/// camera for render
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KX_Camera * m_camera;
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/// do we own the camera?
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bool m_owncamera;
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/// for mirror operation
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KX_GameObject * m_observer;
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KX_GameObject * m_mirror;
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/// do we own the camera?
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bool m_owncamera;
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/// for mirror operation
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KX_GameObject * m_observer;
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KX_GameObject * m_mirror;
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float m_clip; // clipping distance
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float m_mirrorHalfWidth; // mirror width in mirror space
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float m_mirrorHalfHeight; // mirror height in mirror space
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MT_Point3 m_mirrorPos; // mirror center position in local space
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MT_Vector3 m_mirrorZ; // mirror Z axis in local space
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MT_Vector3 m_mirrorY; // mirror Y axis in local space
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MT_Vector3 m_mirrorX; // mirror X axis in local space
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/// canvas
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RAS_ICanvas* m_canvas;
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/// rasterizer
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RAS_IRasterizer* m_rasterizer;
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/// render tools
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RAS_IRenderTools* m_rendertools;
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/// engine
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KX_KetsjiEngine* m_engine;
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float m_mirrorHalfWidth; // mirror width in mirror space
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float m_mirrorHalfHeight; // mirror height in mirror space
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MT_Point3 m_mirrorPos; // mirror center position in local space
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MT_Vector3 m_mirrorZ; // mirror Z axis in local space
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MT_Vector3 m_mirrorY; // mirror Y axis in local space
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MT_Vector3 m_mirrorX; // mirror X axis in local space
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/// canvas
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RAS_ICanvas* m_canvas;
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/// rasterizer
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RAS_IRasterizer* m_rasterizer;
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/// render tools
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RAS_IRenderTools* m_rendertools;
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/// engine
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KX_KetsjiEngine* m_engine;
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/// background color
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float m_background[4];
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@@ -51,7 +51,7 @@ public:
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/// is alpha channel used
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bool getAlpha (void) { return m_alpha; }
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/// set whole buffer use
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void setAlpha (bool alpha) { m_alpha = alpha; }
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void setAlpha (bool alpha) { m_alpha = alpha; }
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/// get capture size in viewport
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short * getCaptureSize (void) { return m_capSize; }
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@@ -71,8 +71,8 @@ protected:
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short m_capSize[2];
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/// use whole viewport
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bool m_whole;
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/// use alpha channel
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bool m_alpha;
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/// use alpha channel
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bool m_alpha;
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/// position of capture rectangle in viewport
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GLint m_position[2];
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