Displist: Add mikktspace tangent space generation for DL_INDEX3
This now matches the Mesh behavior. Surfaces and metaball implementation are yet to be implemented.
This commit is contained in:
26
source/blender/blenkernel/BKE_displist_tangent.h
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26
source/blender/blenkernel/BKE_displist_tangent.h
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __BKE_DISPLIST_TANGENT_H__
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#define __BKE_DISPLIST_TANGENT_H__
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/** \file
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* \ingroup bke
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*/
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void BKE_displist_tangent_calc(const DispList *dl, float (*fnormals)[3], float (**r_tangent)[4]);
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#endif /* __BKE_DISPLIST_TANGENT_H__ */
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@@ -105,6 +105,7 @@ set(SRC
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intern/data_transfer.c
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intern/data_transfer.c
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intern/deform.c
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intern/deform.c
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intern/displist.c
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intern/displist.c
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intern/displist_tangent.c
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intern/dynamicpaint.c
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intern/dynamicpaint.c
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intern/editlattice.c
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intern/editlattice.c
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intern/editmesh.c
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intern/editmesh.c
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@@ -271,6 +272,7 @@ set(SRC
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BKE_data_transfer.h
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BKE_data_transfer.h
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BKE_deform.h
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BKE_deform.h
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BKE_displist.h
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BKE_displist.h
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BKE_displist_tangent.h
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BKE_dynamicpaint.h
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BKE_dynamicpaint.h
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BKE_editlattice.h
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BKE_editlattice.h
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BKE_editmesh.h
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BKE_editmesh.h
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145
source/blender/blenkernel/intern/displist_tangent.c
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145
source/blender/blenkernel/intern/displist_tangent.c
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bke
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*/
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#include "BLI_math.h"
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#include "BLI_task.h"
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#include "BKE_displist.h"
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#include "BKE_displist_tangent.h"
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#include "MEM_guardedalloc.h"
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/* interface */
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#include "mikktspace.h"
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/** \name Tangent Space Calculation
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* \{ */
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/* Necessary complexity to handle looptri's as quads for correct tangents */
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#define USE_LOOPTRI_DETECT_QUADS
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typedef struct {
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const DispList *dl;
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float (*tangent)[4]; /* destination */
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} SGLSLDisplistToTangent;
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static int dl3_ts_GetNumFaces(const SMikkTSpaceContext *pContext)
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{
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SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
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return dlt->dl->parts;
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}
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static int dl3_ts_GetNumVertsOfFace(const SMikkTSpaceContext *pContext, const int face_num)
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{
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UNUSED_VARS(pContext, face_num);
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return 3;
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}
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static void dl3_ts_GetPosition(const SMikkTSpaceContext *pContext,
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float r_co[3],
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const int face_num,
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const int vert_index)
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{
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SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
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const float(*verts)[3] = (float(*)[3])dlt->dl->verts;
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const int(*idx)[3] = (int(*)[3])dlt->dl->index;
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copy_v3_v3(r_co, verts[idx[face_num][vert_index]]);
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}
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static void dl3_ts_GetTextureCoordinate(const SMikkTSpaceContext *pContext,
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float r_uv[2],
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const int face_num,
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const int vert_index)
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{
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SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
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const int(*idx)[3] = (int(*)[3])dlt->dl->index;
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r_uv[0] = idx[face_num][vert_index] / (float)(dlt->dl->nr - 1);
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r_uv[1] = 0.0f;
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}
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static void dl3_ts_GetNormal(const SMikkTSpaceContext *pContext,
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float r_no[3],
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const int face_num,
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const int vert_index)
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{
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SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
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UNUSED_VARS(face_num, vert_index);
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copy_v3_v3(r_no, dlt->dl->nors);
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}
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static void dl3_ts_SetTSpace(const SMikkTSpaceContext *pContext,
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const float fvTangent[3],
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const float fSign,
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const int face_num,
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const int vert_index)
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{
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SGLSLDisplistToTangent *dlt = pContext->m_pUserData;
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UNUSED_VARS(face_num, vert_index);
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copy_v3_v3(dlt->tangent[0], fvTangent);
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dlt->tangent[0][3] = fSign;
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}
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void BKE_displist_tangent_calc(const DispList *dl, float (*fnormals)[3], float (**r_tangent)[4])
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{
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UNUSED_VARS(fnormals);
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if (dl->type == DL_INDEX3) {
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/* INDEX3 have only one tangent so we don't need actual allocation. */
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BLI_assert(*r_tangent != NULL);
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SGLSLDisplistToTangent mesh2tangent = {
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.tangent = *r_tangent,
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.dl = dl,
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};
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SMikkTSpaceContext sContext = {NULL};
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SMikkTSpaceInterface sInterface = {NULL};
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sContext.m_pUserData = &mesh2tangent;
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sContext.m_pInterface = &sInterface;
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sInterface.m_getNumFaces = dl3_ts_GetNumFaces;
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sInterface.m_getNumVerticesOfFace = dl3_ts_GetNumVertsOfFace;
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sInterface.m_getPosition = dl3_ts_GetPosition;
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sInterface.m_getTexCoord = dl3_ts_GetTextureCoordinate;
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sInterface.m_getNormal = dl3_ts_GetNormal;
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sInterface.m_setTSpaceBasic = dl3_ts_SetTSpace;
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/* 0 if failed */
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genTangSpaceDefault(&sContext);
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}
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else if (dl->type == DL_SURF) {
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int vert_len = dl->parts * dl->nr;
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if (*r_tangent == NULL) {
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// *r_tangent = MEM_mallocN(sizeof(float[4]) * vert_len, "displist tangents");
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}
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/* TODO */
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BLI_assert(0);
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}
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else {
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/* Unsupported. */
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BLI_assert(0);
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}
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}
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/** \} */
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@@ -33,6 +33,7 @@
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#include "DNA_curve_types.h"
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#include "DNA_curve_types.h"
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#include "BKE_displist.h"
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#include "BKE_displist.h"
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#include "BKE_displist_tangent.h"
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#include "GPU_batch.h"
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#include "GPU_batch.h"
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#include "GPU_extensions.h"
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#include "GPU_extensions.h"
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@@ -495,11 +496,12 @@ void DRW_displist_vertbuf_create_loop_pos_and_nor_and_uv_and_tan(ListBase *lb,
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GPUPackedNormal ptan = {0, 0, 0, 1};
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GPUPackedNormal ptan = {0, 0, 0, 1};
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if (tan_step.size != 0) {
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if (tan_step.size != 0) {
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float tan[3];
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float tan[4];
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/* We consider the surface flat so the vector is already ortogonal to the normal. */
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float(*tan_ptr)[4] = &tan;
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sub_v3_v3v3(tan, verts[idx[0]], verts[idx[2]]);
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BKE_displist_tangent_calc(dl, NULL, &tan_ptr);
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normalize_v3(tan);
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ptan = GPU_normal_convert_i10_v3(tan);
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ptan = GPU_normal_convert_i10_v3(tan);
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ptan.w = (tan[3] > 0.0) ? 1 : -2;
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}
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}
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const float x_max = (float)(dl->nr - 1);
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const float x_max = (float)(dl->nr - 1);
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