add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system.
Note: this doesn't work yet for everything with latest stable bullet (2.81), need to look into why and likely apply some patches upstream. However I managed to link blender by disabling some features, likely it can be made to work without too much trouble.
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@@ -129,6 +129,8 @@ option(WITH_IK_ITASC "Enable ITASC IK solver (only disable for development
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option(WITH_IK_SOLVER "Enable Legacy IK solver (only disable for development)" ON)
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option(WITH_FFTW3 "Enable FFTW3 support (Used for smoke and audio effects)" ON)
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option(WITH_BULLET "Enable Bullet (Physics Engine)" ON)
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option(WITH_SYSTEM_BULLET "Use the systems bullet library (currently unsupported due to missing features in upstream!)" )
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mark_as_advanced(WITH_SYSTEM_BULLET)
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option(WITH_GAMEENGINE "Enable Game Engine" ON)
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option(WITH_PLAYER "Build Player" OFF)
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option(WITH_OPENCOLORIO "Enable OpenColorIO color management" ON)
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@@ -1842,12 +1844,26 @@ else()
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set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
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endif()
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#-----------------------------------------------------------------------------
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# Configure Bullet
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if(WITH_BULLET AND WITH_SYSTEM_BULLET)
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find_package(Bullet)
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if(NOT BULLET_FOUND)
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set(WITH_BULLET OFF)
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endif()
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else()
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set(BULLET_INCLUDE_DIRS "${CMAKE_SOURCE_DIR}/extern/bullet2/src")
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# set(BULLET_LIBRARIES "")
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endif()
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#-----------------------------------------------------------------------------
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# Configure Python.
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if(WITH_PYTHON_MODULE)
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add_definitions(-DPy_ENABLE_SHARED)
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endif()
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endif().
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#-----------------------------------------------------------------------------
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# Extra compile flags
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