naming changes

path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
This commit is contained in:
Campbell Barton
2010-06-14 03:52:10 +00:00
parent aa97b4362b
commit c2f36a4d6a
69 changed files with 340 additions and 353 deletions

View File

@@ -721,23 +721,23 @@ class VIEW3D_MT_object_specials(bpy.types.Menu):
layout.operator_context = 'INVOKE_REGION_WIN'
props = layout.operator("wm.context_modal_mouse", text="Spot Size")
props.path_iter = "selected_editable_objects"
props.path_item = "data.spot_size"
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.spot_size"
props.input_scale = 0.01
props = layout.operator("wm.context_modal_mouse", text="Distance")
props.path_iter = "selected_editable_objects"
props.path_item = "data.distance"
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.distance"
props.input_scale = 0.1
props = layout.operator("wm.context_modal_mouse", text="Clip Start")
props.path_iter = "selected_editable_objects"
props.path_item = "data.shadow_buffer_clip_start"
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.shadow_buffer_clip_start"
props.input_scale = 0.05
props = layout.operator("wm.context_modal_mouse", text="Clip End")
props.path_iter = "selected_editable_objects"
props.path_item = "data.shadow_buffer_clip_end"
props.data_path_iter = "selected_editable_objects"
props.data_path_item = "data.shadow_buffer_clip_end"
props.input_scale = 0.05
layout.separator()
@@ -1277,15 +1277,15 @@ class VIEW3D_MT_edit_mesh_selection_mode(bpy.types.Menu):
prop = layout.operator("wm.context_set_value", text="Vertex", icon='VERTEXSEL')
prop.value = "(True, False, False)"
prop.path = "tool_settings.mesh_selection_mode"
prop.data_path = "tool_settings.mesh_selection_mode"
prop = layout.operator("wm.context_set_value", text="Edge", icon='EDGESEL')
prop.value = "(False, True, False)"
prop.path = "tool_settings.mesh_selection_mode"
prop.data_path = "tool_settings.mesh_selection_mode"
prop = layout.operator("wm.context_set_value", text="Face", icon='FACESEL')
prop.value = "(False, False, True)"
prop.path = "tool_settings.mesh_selection_mode"
prop.data_path = "tool_settings.mesh_selection_mode"
class VIEW3D_MT_edit_mesh_extrude(bpy.types.Menu):