- fix for BGE warnings
- when C++ uses guardedalloc SYS_DeleteSystem was called after MEM_printmemlist(), making it look like there was a leak.
This commit is contained in:
@@ -795,6 +795,7 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
|
||||
Object* blenderObject = gameObj->GetBlenderObject();
|
||||
if (blenderObject && blenderObject->ipo)
|
||||
{
|
||||
#if 0
|
||||
const MT_Point3& position = gameObj->NodeGetWorldPosition();
|
||||
//const MT_Vector3& scale = gameObj->NodeGetWorldScaling();
|
||||
const MT_Matrix3x3& orn = gameObj->NodeGetWorldOrientation();
|
||||
@@ -804,7 +805,6 @@ void KX_BlenderSceneConverter::WritePhysicsObjectToAnimationIpo(int frameNumber)
|
||||
float tmat[3][3];
|
||||
|
||||
// XXX animato
|
||||
#if 0
|
||||
Ipo* ipo = blenderObject->ipo;
|
||||
|
||||
//create the curves, if not existing, set linear if new
|
||||
|
Reference in New Issue
Block a user