Cycles: Cleanup, indentation and trailing whitespace
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@@ -502,7 +502,6 @@ template<typename T> struct texture_image {
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ccl_always_inline float4 interp_3d_ex(float x, float y, float z,
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int interpolation = INTERPOLATION_LINEAR)
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{
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if(UNLIKELY(!data))
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return make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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