* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained).
* add cxx_compileflags for GE parts on win32-vc to have better performance.
* NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
This commit is contained in:
Nathan Letwory
2009-02-15 23:26:00 +00:00
parent 915baae622
commit c3d74547be
15 changed files with 73 additions and 37 deletions

View File

@@ -434,11 +434,11 @@ class BlenderEnvironment(SConsEnvironment):
lenv.Append(CCFLAGS = lenv['BF_PROFILE_CCFLAGS'])
lenv.Append(CXXFLAGS = lenv['BF_PROFILE_CXXFLAGS'])
if compileflags:
lenv.Append(CFLAGS = compileflags)
lenv.Replace(CFLAGS = compileflags)
if cc_compileflags:
lenv.Append(CCFLAGS = cc_compileflags)
lenv.Replace(CCFLAGS = cc_compileflags)
if cxx_compileflags:
lenv.Append(CXXFLAGS = cxx_compileflags)
lenv.Replace(CXXFLAGS = cxx_compileflags)
lenv.Append(CFLAGS = lenv['C_WARN'])
lenv.Append(CCFLAGS = lenv['CC_WARN'])
lenv.Append(CXXFLAGS = lenv['CXX_WARN'])