GHOST/X11 - free memory allocated by XF86VidModeGetAllModeLines(),

Comment from Zr says this crashes but looks like this was because there was no check if the function failed to allocate to begin with.
This commit is contained in:
Campbell Barton
2013-02-23 23:15:38 +00:00
parent 92f9db6628
commit c42b51ed96
2 changed files with 76 additions and 100 deletions

View File

@@ -612,7 +612,7 @@ int main(int argc, char** argv)
case 'i':
i++;
if ( (i + 1) <= validArguments )
parentWindow = atoi(argv[i++]);
parentWindow = atoi(argv[i++]);
else {
error = true;
printf("error: too few options for parent window argument.\n");
@@ -645,10 +645,10 @@ int main(int argc, char** argv)
stereomode = (RAS_IRasterizer::StereoMode) atoi(argv[i]);
if (stereomode < RAS_IRasterizer::RAS_STEREO_NOSTEREO || stereomode >= RAS_IRasterizer::RAS_STEREO_MAXSTEREO)
stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
if (!strcmp(argv[i], "nostereo")) // ok, redundant but clear
stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
// only the hardware pageflip method needs a stereo window
else if (!strcmp(argv[i], "hwpageflip")) {
stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
@@ -656,22 +656,22 @@ int main(int argc, char** argv)
}
else if (!strcmp(argv[i], "syncdoubling"))
stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;
else if (!strcmp(argv[i], "anaglyph"))
stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;
else if (!strcmp(argv[i], "sidebyside"))
stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;
else if (!strcmp(argv[i], "vinterlace"))
stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;
#if 0
// future stuff
else if (!strcmp(argv[i], "stencil")
stereomode = RAS_STEREO_STENCIL;
// // future stuff
// else if (!strcmp(argv[i], "stencil")
// stereomode = RAS_STEREO_STENCIL;
#endif
i++;
stereoParFound = true;
stereoFlag = STEREO_ENABLED;
@@ -733,7 +733,7 @@ int main(int argc, char** argv)
i++;
}
}
if ((windowWidth < kMinWindowWidth) || (windowHeight < kMinWindowHeight))
{
error = true;
@@ -756,8 +756,7 @@ int main(int argc, char** argv)
//fullScreen = false; // Can't use full screen
#endif
if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0))
{
if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0)) {
GPU_set_mipmap(0);
}
@@ -765,15 +764,14 @@ int main(int argc, char** argv)
GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
// Create the system
if (GHOST_ISystem::createSystem() == GHOST_kSuccess)
{
if (GHOST_ISystem::createSystem() == GHOST_kSuccess) {
GHOST_ISystem* system = GHOST_ISystem::getSystem();
assertd(system);
if (!fullScreenWidth || !fullScreenHeight)
system->getMainDisplayDimensions(fullScreenWidth, fullScreenHeight);
// process first batch of events. If the user
// drops a file on top off the blenderplayer icon, we
// drops a file on top off the blenderplayer icon, we
// receive an event with the filename
system->processEvents(0);
@@ -798,8 +796,7 @@ int main(int argc, char** argv)
// those may change during the game and persist after using Game Actuator
GlobalSettings gs;
do
{
do {
// Read the Blender file
BlendFileData *bfd;
@@ -814,19 +811,17 @@ int main(int argc, char** argv)
bfd = load_game_data(basedpath);
if (!bfd)
{
if (!bfd) {
// just add "//" in front of it
char temppath[242];
strcpy(temppath, "//");
strcat(temppath, basedpath);
BLI_path_abs(temppath, pathname);
bfd = load_game_data(temppath);
}
}
else
{
else {
bfd = load_game_data(BLI_program_path(), filename[0]? filename: NULL);
}
@@ -836,13 +831,11 @@ int main(int argc, char** argv)
usage(argv[0], isBlenderPlayer);
error = true;
exitcode = KX_EXIT_REQUEST_QUIT_GAME;
}
else
{
}
else {
#ifdef WIN32
#if !defined(DEBUG)
if (closeConsole)
{
if (closeConsole) {
system->toggleConsole(0); // Close a console window
}
#endif // !defined(DEBUG)
@@ -864,8 +857,7 @@ int main(int argc, char** argv)
titlename = maggie->name;
// Check whether the game should be displayed full-screen
if ((!fullScreenParFound) && (!windowParFound))
{
if ((!fullScreenParFound) && (!windowParFound)) {
// Only use file settings when command line did not override
if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
//printf("fullscreen option found in Blender file\n");
@@ -885,16 +877,16 @@ int main(int argc, char** argv)
// Check whether the game should be displayed in stereo
if (!stereoParFound)
{
if (!stereoParFound) {
if (scene->gm.stereoflag == STEREO_ENABLED) {
stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
stereoWindow = true;
}
}
else
else {
scene->gm.stereoflag = STEREO_ENABLED;
}
if (!samplesParFound)
aasamples = scene->gm.aasamples;
@@ -908,8 +900,7 @@ int main(int argc, char** argv)
scene->gm.dome.tilt = domeTilt;
if (domeMode > 0)
scene->gm.dome.mode = domeMode;
if (domeWarp)
{
if (domeWarp) {
//XXX to do: convert relative to absolute path
domeText= BKE_text_load(G.main, domeWarp, "");
if (!domeText)
@@ -928,23 +919,21 @@ int main(int argc, char** argv)
#ifdef WITH_PYTHON
setGamePythonPath(G.main->name);
#endif
if (firstTimeRunning)
{
if (firstTimeRunning) {
firstTimeRunning = false;
if (fullScreen)
{
if (fullScreen) {
#ifdef WIN32
if (scr_saver_mode == SCREEN_SAVER_MODE_SAVER)
{
app.startScreenSaverFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
stereoWindow, stereomode, aasamples);
stereoWindow, stereomode, aasamples);
}
else
#endif
{
app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
}
}
else
@@ -968,8 +957,7 @@ int main(int argc, char** argv)
vector<STR_String> parts = path.Explode('\\');
#endif // WIN32
STR_String title;
if (parts.size())
{
if (parts.size()) {
title = parts[parts.size()-1];
parts = title.Explode('.');
if (parts.size() > 1)
@@ -977,8 +965,7 @@ int main(int argc, char** argv)
title = parts[0];
}
}
else
{
else {
title = "blenderplayer";
}
#ifdef WIN32
@@ -989,16 +976,15 @@ int main(int argc, char** argv)
else
#endif
{
if (parentWindow != 0)
if (parentWindow != 0)
app.startEmbeddedWindow(title, parentWindow, stereoWindow, stereomode, aasamples);
else
app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight,
stereoWindow, stereomode, aasamples);
stereoWindow, stereomode, aasamples);
}
}
}
else
{
else {
app.StartGameEngine(stereomode);
exitcode = KX_EXIT_REQUEST_NO_REQUEST;
}
@@ -1014,11 +1000,9 @@ int main(int argc, char** argv)
#ifdef WITH_PYTHON
python_main = KX_GetPythonMain(scene);
#endif // WITH_PYTHON
if (python_main)
{
if (python_main) {
char *python_code = KX_GetPythonCode(maggie, python_main);
if (python_code)
{
if (python_code) {
#ifdef WITH_PYTHON
gpg_nextframestate.system = system;
gpg_nextframestate.app = &app;
@@ -1036,16 +1020,14 @@ int main(int argc, char** argv)
fprintf(stderr, "ERROR: cannot yield control to Python: no Python text data block named '%s'\n", python_main);
}
}
else
{
while (run)
{
else {
while (run) {
run = GPG_NextFrame(system, &app, exitcode, exitstring, &gs);
}
}
app.StopGameEngine();
/* 'app' is freed automatic when out of scope.
/* 'app' is freed automatic when out of scope.
* removal is needed else the system will free an already freed value */
system->removeEventConsumer(&app);
@@ -1060,7 +1042,8 @@ int main(int argc, char** argv)
// Dispose the system
GHOST_ISystem::disposeSystem();
} else {
}
else {
error = true;
printf("error: couldn't create a system.\n");
}
@@ -1090,5 +1073,3 @@ int main(int argc, char** argv)
return error ? -1 : 0;
}