GHOST/X11 - free memory allocated by XF86VidModeGetAllModeLines(),
Comment from Zr says this crashes but looks like this was because there was no check if the function failed to allocate to begin with.
This commit is contained in:
@@ -81,9 +81,9 @@ getNumDisplaySettings(
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return GHOST_kFailure;
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}
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/* The X11 man page says vidmodes needs to be freed, but doing so causes a
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* segfault. - z0r */
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XF86VidModeGetAllModeLines(dpy, DefaultScreen(dpy), &numSettings, &vidmodes);
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if (XF86VidModeGetAllModeLines(dpy, DefaultScreen(dpy), &numSettings, &vidmodes)) {
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XFree(vidmodes);
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}
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#else
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/* We only have one X11 setting at the moment. */
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@@ -112,50 +112,46 @@ getDisplaySetting(
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GHOST_TInt32 index,
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GHOST_DisplaySetting& setting) const
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{
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#ifdef WITH_X11_XF86VMODE
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int majorVersion, minorVersion;
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XF86VidModeModeInfo **vidmodes;
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Display *dpy = m_system->getXDisplay();
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int numSettings;
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GHOST_ASSERT(display < 1, "Only single display systems are currently supported.\n");
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if (dpy == NULL)
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return GHOST_kFailure;
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#ifdef WITH_X11_XF86VMODE
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int majorVersion, minorVersion;
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GHOST_ASSERT(display < 1, "Only single display systems are currently supported.\n");
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majorVersion = minorVersion = 0;
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if (!XF86VidModeQueryVersion(dpy, &majorVersion, &minorVersion)) {
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fprintf(stderr, "Error: XF86VidMode extension missing!\n");
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return GHOST_kFailure;
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if (XF86VidModeQueryVersion(dpy, &majorVersion, &minorVersion)) {
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XF86VidModeModeInfo **vidmodes;
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int numSettings;
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if (XF86VidModeGetAllModeLines(dpy, DefaultScreen(dpy), &numSettings, &vidmodes)) {
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GHOST_ASSERT(index < numSettings, "Requested setting outside of valid range.\n");
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setting.xPixels = vidmodes[index]->hdisplay;
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setting.yPixels = vidmodes[index]->vdisplay;
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setting.bpp = DefaultDepth(dpy, DefaultScreen(dpy));
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setting.frequency = calculate_rate(vidmodes[index]);
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XFree(vidmodes);
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return GHOST_kSuccess;
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}
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}
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else {
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fprintf(stderr, "Warning: XF86VidMode extension missing!\n");
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/* fallback to non xf86vmode below */
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}
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#endif /* WITH_X11_XF86VMODE */
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/* The X11 man page says vidmodes needs to be freed, but doing so causes a
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* segfault. - z0r */
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XF86VidModeGetAllModeLines(dpy, DefaultScreen(dpy), &numSettings, &vidmodes);
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GHOST_ASSERT(index < numSettings, "Requested setting outside of valid range.\n");
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setting.xPixels = vidmodes[index]->hdisplay;
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setting.yPixels = vidmodes[index]->vdisplay;
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setting.bpp = DefaultDepth(dpy, DefaultScreen(dpy));
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setting.frequency = (float)calculate_rate(vidmodes[index]);
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#else
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GHOST_ASSERT(display < 1, "Only single display systems are currently supported.\n");
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GHOST_ASSERT(index < 1, "Requested setting outside of valid range.\n");
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Display *x_display = m_system->getXDisplay();
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if (x_display == NULL) {
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return GHOST_kFailure;
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}
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setting.xPixels = DisplayWidth(x_display, DefaultScreen(x_display));
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setting.yPixels = DisplayHeight(x_display, DefaultScreen(x_display));
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setting.bpp = DefaultDepth(x_display, DefaultScreen(x_display));
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setting.xPixels = DisplayWidth(dpy, DefaultScreen(dpy));
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setting.yPixels = DisplayHeight(dpy, DefaultScreen(dpy));
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setting.bpp = DefaultDepth(dpy, DefaultScreen(dpy));
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setting.frequency = 60.0f;
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#endif
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return GHOST_kSuccess;
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}
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@@ -180,9 +176,8 @@ setCurrentDisplaySetting(
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const GHOST_DisplaySetting& setting)
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{
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#ifdef WITH_X11_XF86VMODE
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/* Mode switching code ported from Quake 2:
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* ftp: ftp.idsoftware.com/idstuff/source/q2source-3.21.zip
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* See linux/gl_glx.c:GLimp_SetMode
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/* Mode switching code ported from SDL:
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* See: src/video/x11/SDL_x11modes.c:set_best_resolution
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*/
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int majorVersion, minorVersion;
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XF86VidModeModeInfo **vidmodes;
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@@ -612,7 +612,7 @@ int main(int argc, char** argv)
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case 'i':
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i++;
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if ( (i + 1) <= validArguments )
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parentWindow = atoi(argv[i++]);
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parentWindow = atoi(argv[i++]);
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else {
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error = true;
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printf("error: too few options for parent window argument.\n");
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@@ -645,10 +645,10 @@ int main(int argc, char** argv)
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stereomode = (RAS_IRasterizer::StereoMode) atoi(argv[i]);
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if (stereomode < RAS_IRasterizer::RAS_STEREO_NOSTEREO || stereomode >= RAS_IRasterizer::RAS_STEREO_MAXSTEREO)
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stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
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if (!strcmp(argv[i], "nostereo")) // ok, redundant but clear
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stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
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// only the hardware pageflip method needs a stereo window
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else if (!strcmp(argv[i], "hwpageflip")) {
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stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
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@@ -656,22 +656,22 @@ int main(int argc, char** argv)
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}
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else if (!strcmp(argv[i], "syncdoubling"))
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stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;
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else if (!strcmp(argv[i], "anaglyph"))
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stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;
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else if (!strcmp(argv[i], "sidebyside"))
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stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;
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else if (!strcmp(argv[i], "vinterlace"))
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stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;
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#if 0
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// future stuff
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else if (!strcmp(argv[i], "stencil")
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stereomode = RAS_STEREO_STENCIL;
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// // future stuff
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// else if (!strcmp(argv[i], "stencil")
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// stereomode = RAS_STEREO_STENCIL;
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#endif
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i++;
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stereoParFound = true;
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stereoFlag = STEREO_ENABLED;
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@@ -733,7 +733,7 @@ int main(int argc, char** argv)
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i++;
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}
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}
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if ((windowWidth < kMinWindowWidth) || (windowHeight < kMinWindowHeight))
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{
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error = true;
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@@ -756,8 +756,7 @@ int main(int argc, char** argv)
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//fullScreen = false; // Can't use full screen
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#endif
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if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0))
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{
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if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0)) {
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GPU_set_mipmap(0);
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}
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@@ -765,15 +764,14 @@ int main(int argc, char** argv)
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GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
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// Create the system
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if (GHOST_ISystem::createSystem() == GHOST_kSuccess)
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{
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if (GHOST_ISystem::createSystem() == GHOST_kSuccess) {
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GHOST_ISystem* system = GHOST_ISystem::getSystem();
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assertd(system);
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if (!fullScreenWidth || !fullScreenHeight)
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system->getMainDisplayDimensions(fullScreenWidth, fullScreenHeight);
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// process first batch of events. If the user
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// drops a file on top off the blenderplayer icon, we
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// drops a file on top off the blenderplayer icon, we
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// receive an event with the filename
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system->processEvents(0);
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@@ -798,8 +796,7 @@ int main(int argc, char** argv)
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// those may change during the game and persist after using Game Actuator
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GlobalSettings gs;
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do
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{
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do {
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// Read the Blender file
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BlendFileData *bfd;
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@@ -814,19 +811,17 @@ int main(int argc, char** argv)
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bfd = load_game_data(basedpath);
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if (!bfd)
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{
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if (!bfd) {
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// just add "//" in front of it
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char temppath[242];
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strcpy(temppath, "//");
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strcat(temppath, basedpath);
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BLI_path_abs(temppath, pathname);
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bfd = load_game_data(temppath);
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}
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}
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else
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{
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else {
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bfd = load_game_data(BLI_program_path(), filename[0]? filename: NULL);
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}
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@@ -836,13 +831,11 @@ int main(int argc, char** argv)
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usage(argv[0], isBlenderPlayer);
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error = true;
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exitcode = KX_EXIT_REQUEST_QUIT_GAME;
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}
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else
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{
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}
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else {
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#ifdef WIN32
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#if !defined(DEBUG)
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if (closeConsole)
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{
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if (closeConsole) {
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system->toggleConsole(0); // Close a console window
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}
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#endif // !defined(DEBUG)
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@@ -864,8 +857,7 @@ int main(int argc, char** argv)
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titlename = maggie->name;
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// Check whether the game should be displayed full-screen
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if ((!fullScreenParFound) && (!windowParFound))
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{
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if ((!fullScreenParFound) && (!windowParFound)) {
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// Only use file settings when command line did not override
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if ((scene->gm.playerflag & GAME_PLAYER_FULLSCREEN)) {
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//printf("fullscreen option found in Blender file\n");
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@@ -885,16 +877,16 @@ int main(int argc, char** argv)
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// Check whether the game should be displayed in stereo
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if (!stereoParFound)
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{
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if (!stereoParFound) {
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if (scene->gm.stereoflag == STEREO_ENABLED) {
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stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
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if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
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stereoWindow = true;
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}
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}
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else
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else {
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scene->gm.stereoflag = STEREO_ENABLED;
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}
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if (!samplesParFound)
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aasamples = scene->gm.aasamples;
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@@ -908,8 +900,7 @@ int main(int argc, char** argv)
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scene->gm.dome.tilt = domeTilt;
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if (domeMode > 0)
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scene->gm.dome.mode = domeMode;
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if (domeWarp)
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{
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if (domeWarp) {
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//XXX to do: convert relative to absolute path
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domeText= BKE_text_load(G.main, domeWarp, "");
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if (!domeText)
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@@ -928,23 +919,21 @@ int main(int argc, char** argv)
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#ifdef WITH_PYTHON
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setGamePythonPath(G.main->name);
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#endif
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if (firstTimeRunning)
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{
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if (firstTimeRunning) {
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firstTimeRunning = false;
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if (fullScreen)
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{
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if (fullScreen) {
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#ifdef WIN32
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if (scr_saver_mode == SCREEN_SAVER_MODE_SAVER)
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{
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app.startScreenSaverFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
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stereoWindow, stereomode, aasamples);
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stereoWindow, stereomode, aasamples);
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}
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else
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#endif
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{
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app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
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stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
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stereoWindow, stereomode, aasamples, (scene->gm.playerflag & GAME_PLAYER_DESKTOP_RESOLUTION));
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}
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}
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else
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@@ -968,8 +957,7 @@ int main(int argc, char** argv)
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vector<STR_String> parts = path.Explode('\\');
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#endif // WIN32
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STR_String title;
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if (parts.size())
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{
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if (parts.size()) {
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title = parts[parts.size()-1];
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parts = title.Explode('.');
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if (parts.size() > 1)
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@@ -977,8 +965,7 @@ int main(int argc, char** argv)
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title = parts[0];
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}
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}
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else
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{
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else {
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title = "blenderplayer";
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}
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#ifdef WIN32
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@@ -989,16 +976,15 @@ int main(int argc, char** argv)
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else
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#endif
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{
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if (parentWindow != 0)
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if (parentWindow != 0)
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app.startEmbeddedWindow(title, parentWindow, stereoWindow, stereomode, aasamples);
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else
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app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight,
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stereoWindow, stereomode, aasamples);
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stereoWindow, stereomode, aasamples);
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}
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}
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}
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else
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{
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else {
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app.StartGameEngine(stereomode);
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exitcode = KX_EXIT_REQUEST_NO_REQUEST;
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}
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@@ -1014,11 +1000,9 @@ int main(int argc, char** argv)
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#ifdef WITH_PYTHON
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python_main = KX_GetPythonMain(scene);
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#endif // WITH_PYTHON
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if (python_main)
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{
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if (python_main) {
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char *python_code = KX_GetPythonCode(maggie, python_main);
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if (python_code)
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{
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if (python_code) {
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#ifdef WITH_PYTHON
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gpg_nextframestate.system = system;
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gpg_nextframestate.app = &app;
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@@ -1036,16 +1020,14 @@ int main(int argc, char** argv)
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fprintf(stderr, "ERROR: cannot yield control to Python: no Python text data block named '%s'\n", python_main);
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}
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}
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else
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{
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while (run)
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{
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else {
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while (run) {
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run = GPG_NextFrame(system, &app, exitcode, exitstring, &gs);
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}
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}
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app.StopGameEngine();
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/* 'app' is freed automatic when out of scope.
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/* 'app' is freed automatic when out of scope.
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* removal is needed else the system will free an already freed value */
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system->removeEventConsumer(&app);
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@@ -1060,7 +1042,8 @@ int main(int argc, char** argv)
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// Dispose the system
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GHOST_ISystem::disposeSystem();
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} else {
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}
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else {
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error = true;
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printf("error: couldn't create a system.\n");
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}
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@@ -1090,5 +1073,3 @@ int main(int argc, char** argv)
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return error ? -1 : 0;
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}
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Reference in New Issue
Block a user