Blind attempt to fix T45931: Blender Fails to generate previews.

Cannot reproduce the issue here on linux, but have the feeling windows builds are much
more easily broken with referencing bad data from bpy. So here guessing direct loop
over bpy.data.xxx when you do add and remove stuff from said xxx inside the loop
is not a good idea - which seems logical in the end. :P
This commit is contained in:
Bastien Montagne
2015-08-28 13:22:03 +02:00
parent a560122c4b
commit c4ab521e26

View File

@@ -320,14 +320,17 @@ def do_previews(do_objects, do_groups, do_scenes, do_data_intern):
prev_scenename = bpy.context.screen.scene.name
if do_objects:
prev_shown = tuple(ob.hide_render for ob in bpy.data.objects)
for ob in bpy.data.objects:
data_objects_names = tuple(ob.name for ob in bpy.data.objects)
prev_shown = tuple(bpy.data.objects[obname].hide_render for obname in data_objects_names)
for obname in data_objects_names:
ob = bpy.data.objects[obname]
if ob in objects_ignored:
continue
ob.hide_render = True
for root in bpy.data.objects:
if root.name in objects_ignored:
for root_name in data_objects_names:
if root_name in objects_ignored:
continue
root = bpy.data.objects[root_name]
if root.type not in OBJECT_TYPES_RENDER:
continue
objects = (root.name,)
@@ -366,13 +369,15 @@ def do_previews(do_objects, do_groups, do_scenes, do_data_intern):
scene.objects.unlink(ob)
ob.hide_render = True
for ob, is_rendered in zip(bpy.data.objects, prev_shown):
ob.hide_render = is_rendered
for obname, is_rendered in zip(data_objects_names, prev_shown):
bpy.data.objects[obname].hide_render = is_rendered
if do_groups:
for grp in bpy.data.groups:
if grp.name in groups_ignored:
data_groups_names = tuple(grp.name for grp in bpy.data.groups)
for grpname in data_groups_names:
if grpname in groups_ignored:
continue
grp = bpy.data.groups[grpname]
objects = tuple(ob.name for ob in grp.objects)
render_engine = objects_render_engine_guess(objects)
@@ -400,19 +405,21 @@ def do_previews(do_objects, do_groups, do_scenes, do_data_intern):
do_save = False # Do not save file if something went wrong here, we could 'pollute' it with temp data...
if do_scenes:
for scene in bpy.data.scenes:
has_camera = scene.camera is not None
bpy.context.screen.scene = scene
data_scenes_names = tuple(sce.name for sce in bpy.data.scenes)
for scename in data_scenes_names:
sce = bpy.data.scenes[scename]
has_camera = sce.camera is not None
bpy.context.screen.scene = sce
render_context = render_context_create('__SCENE', objects_ignored)
scene.update()
sce.update()
objects = None
if not has_camera:
# We had to add a temp camera, now we need to place it to see interesting objects!
objects = tuple(ob.name for ob in scene.objects
objects = tuple(ob.name for ob in sce.objects
if (not ob.hide_render) and (ob.type in OBJECT_TYPES_RENDER))
preview_render_do(render_context, 'scenes', scene.name, objects)
preview_render_do(render_context, 'scenes', sce.name, objects)
if not render_context_delete(render_context):
do_save = False