BGE: Allow access to light shadow settings with python
This patch adds a new API which allow us to access light shadow settings from python. The new API can be used to write custom GLSL materials with shadows. Reviewers: brecht, kupoman, agoose77, panzergame, campbellbarton, moguri, hg1 Reviewed By: agoose77, panzergame, campbellbarton, moguri, hg1 Projects: #game_engine Differential Revision: https://developer.blender.org/D1690
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Thomas Szepe

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@@ -48,6 +48,78 @@ base class --- :class:`KX_GameObject`
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:type: float
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.. attribute:: shadowClipStart
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The shadowmap clip start, below which objects will not generate shadows.
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:type: float (read only)
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.. attribute:: shadowClipEnd
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The shadowmap clip end, beyond which objects will not generate shadows.
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:type: float (read only)
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..attribute:: shadowFrustumSize
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Size of the frustum used for creating the shadowmap.
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:type: float (read only)
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..attribute:: shadowBindId
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The OpenGL shadow texture bind number/id.
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:type: int (read only)
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..attribute:: shadowMapType
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The shadow shadow map type (0 -> Simple; 1 -> Variance)
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:type: int (read only)
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..attribute:: shadowBias
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The shadow buffer sampling bias.
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:type: float (read only)
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..attribute:: shadowBleedBias
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The bias for reducing light-bleed on variance shadow maps.
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:type: float (read only)
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..attribute:: useShadow
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Returns True if the light has Shadow option activated, else returns False.
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:type: boolean (read only)
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.. attribute:: shadowColor
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The color of this light shadows. Black = (0.0, 0.0, 0.0), White = (1.0, 1.0, 1.0).
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:type: :class:`mathutils.Color` (read only)
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.. attribute:: shadowMatrix
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Matrix that converts a vector in camera space to shadow buffer depth space.
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Computed as:
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mat4_perspective_to_depth * mat4_lamp_to_perspective * mat4_world_to_lamp * mat4_cam_to_world.
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mat4_perspective_to_depth is a fixed matrix defined as follow:
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0.5 0.0 0.0 0.5
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0.0 0.5 0.0 0.5
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0.0 0.0 0.5 0.5
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0.0 0.0 0.0 1.0
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Note:
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There is one matrix of that type per lamp casting shadow in the scene.
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:type: Matrix4x4 (read only)
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.. attribute:: distance
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The maximum distance this light can illuminate. (SPOT and NORMAL lights only).
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