Strand render bugfixes:
- Accidentally made minimum blender unit strand size bigger again. - Make layer option for lamps work.
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@@ -610,6 +610,7 @@ void strand_shade_point(Render *re, ShadeSample *ssamp, StrandSegment *sseg, Str
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memset(&vlr, 0, sizeof(vlr));
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vlr.flag= R_SMOOTH|R_VISIBLE;
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vlr.lay= sseg->strand->buffer->lay;
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if(sseg->buffer->ma->mode & MA_TANGENT_STR)
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vlr.flag |= R_TANGENT;
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shi->vlr= &vlr;
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@@ -3868,8 +3868,8 @@ static uiBlock *strand_menu(void *mat_v)
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uiBlockBeginAlign(block);
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uiDefButBitI(block, TOG, MA_STR_B_UNITS, 0, "Use Blender Units", 10,95,230,20, &(ma->mode), 0, 0, 0, 0, "Use actual Blender units for widths instead of pixels");
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if(ma->mode & MA_STR_B_UNITS){
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uiDefButF(block, NUMSLI, 0, "Start ", 10, 75, 230,20, &ma->strand_sta, 0.01, 20.0, 2, 0, "Start size of strands in Blender units");
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uiDefButF(block, NUMSLI, 0, "End ", 10, 55, 230,20, &ma->strand_end, 0.01, 10.0, 2, 0, "End size of strands in Blender units");
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uiDefButF(block, NUMSLI, 0, "Start ", 10, 75, 230,20, &ma->strand_sta, 0.0001, 2.0, 2, 0, "Start size of strands in Blender units");
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uiDefButF(block, NUMSLI, 0, "End ", 10, 55, 230,20, &ma->strand_end, 0.0001, 1.0, 2, 0, "End size of strands in Blender units");
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}
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else{
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uiDefButF(block, NUMSLI, 0, "Start ", 10, 75, 230,20, &ma->strand_sta, 0.25, 20.0, 2, 0, "Start size of strands in pixels");
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