Cycles / Math functions:
* Rename some math functions: len -> length len_squared -> length_squared normalize_len -> normalize_length * This way OpenCL uses its inbuilt length() function, rather than our own. The other two functions have been renamed for consistency. * Tested CPU, CUDA and OpenCL compile, should be no functional changes.
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@@ -201,7 +201,7 @@ __device void subsurface_scatter_step(KernelGlobals *kg, ShaderData *sd, int sta
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/* create ray */
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Ray ray;
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ray.P = p1;
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ray.D = normalize_len(p2 - p1, &ray.t);
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ray.D = normalize_length(p2 - p1, &ray.t);
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ray.dP = sd->dP;
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ray.dD = differential3_zero();
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ray.time = sd->time;
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