BGE bugfix/patch "[#26075] game anaglyph colors are inverted" by Juha Maki-Kanto (kanttori)
Later I will try to find when this bug was introduced. But it's definitively broken in trunk.
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@@ -575,11 +575,11 @@ void RAS_OpenGLRasterizer::SetEye(const StereoEye eye)
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break;
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break;
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case RAS_STEREO_ANAGLYPH:
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case RAS_STEREO_ANAGLYPH:
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if (m_curreye == RAS_STEREO_LEFTEYE) {
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if (m_curreye == RAS_STEREO_LEFTEYE) {
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glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
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glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
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}
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}
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else {
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else {
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//glAccum(GL_LOAD, 1.0);
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//glAccum(GL_LOAD, 1.0);
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glColorMask(GL_TRUE, GL_FALSE, GL_FALSE, GL_FALSE);
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glColorMask(GL_FALSE, GL_TRUE, GL_TRUE, GL_FALSE);
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ClearDepthBuffer();
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ClearDepthBuffer();
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}
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}
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break;
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break;
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