Big patches:
Erwin Coumans: Abstract the physics engine Charlie C: Joystick fixes Me: Moved the ray cast (shadows, mouse sensor & ray sensor)
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@@ -58,6 +58,9 @@ void NG_LoopBackNetworkDeviceInterface::NextFrame()
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{
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// Release reference to the messages while emptying the queue
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while (m_messages[m_currentQueue].size() > 0) {
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#ifdef NAN_NET_DEBUG
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printf("NG_LBNDI::NextFrame %d '%s'\n", m_currentQueue, m_messages[m_currentQueue][0]->GetSubject().ReadPtr());
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#endif
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// Should do assert(m_events[0]);
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m_messages[m_currentQueue][0]->Release();
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m_messages[m_currentQueue].pop_front();
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@@ -75,7 +78,8 @@ STR_String NG_LoopBackNetworkDeviceInterface::GetNetworkVersion()
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void NG_LoopBackNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nwmsg)
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{
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#ifdef NAN_NET_DEBUG
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printf("NG_LBNDI::SendNetworkMessage '%s'->'%s' '%s' '%s'\n",
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printf("NG_LBNDI::SendNetworkMessage %d, '%s'->'%s' '%s' '%s'\n",
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1-m_currentQueue,
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nwmsg->GetDestinationName().ReadPtr(),
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nwmsg->GetSenderName().ReadPtr(),
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nwmsg->GetSubject().ReadPtr(),
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@@ -102,7 +106,8 @@ vector<NG_NetworkMessage*> NG_LoopBackNetworkDeviceInterface::RetrieveNetworkMes
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messages.push_back(*mesit);
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#ifdef NAN_NET_DEBUG
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printf("NG_LBNDI::RetrieveNetworkMessages '%s'->'%s' '%s' '%s'\n",
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printf("NG_LBNDI::RetrieveNetworkMessages %d '%s'->'%s' '%s' '%s'\n",
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m_currentQueue,
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(*mesit)->GetDestinationName().ReadPtr(),
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(*mesit)->GetSenderName().ReadPtr(),
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(*mesit)->GetSubject().ReadPtr(),
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