pep8 checker, mostly pedantic style changes but also found an error in mesh_utils.mesh_linked_faces()

This commit is contained in:
Campbell Barton
2011-04-01 02:41:15 +00:00
parent 14e94d742e
commit c8652b301f
17 changed files with 44 additions and 49 deletions

View File

@@ -18,7 +18,6 @@
# <pep8 compliant>
import mathutils
from mathutils import Vector
import bpy
from bpy.props import BoolProperty, EnumProperty, IntProperty, FloatProperty, FloatVectorProperty
@@ -80,6 +79,7 @@ class MakeFur(bpy.types.Operator):
return {'FINISHED'}
def obj_bb_minmax(obj, min_co, max_co):
for i in range(0, 8):
bb_vec = Vector((obj.bound_box[i][0], obj.bound_box[i][1], obj.bound_box[i][2])) * obj.matrix_world
@@ -91,6 +91,7 @@ def obj_bb_minmax(obj, min_co, max_co):
max_co[1] = max(bb_vec[1], max_co[1])
max_co[2] = max(bb_vec[2], max_co[2])
class MakeSmoke(bpy.types.Operator):
bl_idname = "object.make_smoke"
bl_label = "Make Smoke"
@@ -148,8 +149,8 @@ class MakeSmoke(bpy.types.Operator):
obj.name = "Smoke Domain"
# give the smoke some room above the flows
obj.location = 0.5 * (max_co + min_co) + Vector((0,0,1))
obj.scale = 0.5 * (max_co - min_co) + Vector((1,1,2))
obj.location = 0.5 * (max_co + min_co) + Vector((0.0, 0.0, 1.0))
obj.scale = 0.5 * (max_co - min_co) + Vector((1.0, 1.0, 2.0))
# setup smoke domain
bpy.ops.object.modifier_add({"object": obj}, type='SMOKE')
@@ -261,8 +262,8 @@ class MakeFluid(bpy.types.Operator):
# give the fluid some room below the flows and scale with initial velocity
v = 0.5 * self.initial_velocity
obj.location = 0.5 * (max_co + min_co) + Vector((0,0,-1)) + v
obj.scale = 0.5 * (max_co - min_co) + Vector((1,1,2)) + Vector((abs(v[0]), abs(v[1]), abs(v[2])))
obj.location = 0.5 * (max_co + min_co) + Vector((0.0, 0.0, -1.0)) + v
obj.scale = 0.5 * (max_co - min_co) + Vector((1.0, 1.0, 2.0)) + Vector((abs(v[0]), abs(v[1]), abs(v[2])))
# setup smoke domain
bpy.ops.object.modifier_add({"object": obj}, type='FLUID_SIMULATION')
@@ -279,7 +280,7 @@ class MakeFluid(bpy.types.Operator):
mat.specular_intensity = 1
mat.specular_hardness = 100
mat.use_transparency = True
mat.alpha = 0
mat.alpha = 0.0
mat.transparency_method = 'RAYTRACE'
mat.raytrace_transparency.ior = 1.33
mat.raytrace_transparency.depth = 4