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intern/smoke/intern/original-main.cpp
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72
intern/smoke/intern/original-main.cpp
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//////////////////////////////////////////////////////////////////////
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// This file is part of Wavelet Turbulence.
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//
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// Wavelet Turbulence is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Wavelet Turbulence is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Wavelet Turbulence. If not, see <http://www.gnu.org/licenses/>.
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//
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// Copyright 2008 Theodore Kim and Nils Thuerey
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//
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//////////////////////////////////////////////////////////////////////
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#include <iostream>
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#include "FLUID_3D.h"
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using namespace std;
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//////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////
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int main(int argc, char *argv[])
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{
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cout << "=========================================================================" << endl;
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cout << " Wavelet Turbulence simulator " << endl;
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cout << "=========================================================================" << endl;
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cout << " This code is Copyright 2008 Theodore Kim and Nils Thuerey and released" << endl;
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cout << " under the GNU public license. For more information see:" << endl << endl;
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cout << " http://www.cs.cornell.edu/~tedkim/WTURB" << endl;
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cout << "=========================================================================" << endl;
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int xRes = 48;
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int yRes = 64;
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int zRes = 48;
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int amplify = 4;
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int totalCells = xRes * yRes * zRes;
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int amplifiedCells = totalCells * amplify * amplify * amplify;
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// print out memory requirements
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long long int coarseSize = sizeof(float) * totalCells * 22 +
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sizeof(unsigned char) * totalCells;
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long long int fineSize = sizeof(float) * amplifiedCells * 7 + // big grids
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sizeof(float) * totalCells * 8 + // small grids
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sizeof(float) * 128 * 128 * 128; // noise tile
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long long int totalMB = (coarseSize + fineSize) / 1048576;
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cout << " Current coarse resolution: " << xRes << " x " << yRes << " x " << zRes << endl;
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cout << " Current amplified resolution: " << xRes * amplify << " x " << yRes * amplify
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<< " x " << zRes * amplify << endl;
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cout << " At least " << totalMB << " MB of RAM needed " << endl;
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cout << "=========================================================================" << endl;
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cout.flush();
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// create output directories
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system("mkdir original.preview");
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system("mkdir amplified.preview");
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system("mkdir pbrt");
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FLUID_3D fluid(xRes, yRes, zRes, amplify);
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for (int x = 0; x < 300; x++)
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{
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fluid.addSmokeColumn();
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fluid.step();
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}
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return EXIT_SUCCESS;
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}
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