Cycles: Always use guarded allocator of vectors

We don't have vectors re-allocation happening multiple times from inside
a loop anymore, so we can safely switch to a memory guarded allocator for
vectors and keep track on the memory usage at various stages of rendering.

Additionally, when building from inside Blender repository, Cycles will
use Blender's guarded allocator, so actual memory usage will be displayed
in the Space Info header.

There are couple of tricky aspects of the patch:

- TaskScheduler::exit() now explicitly frees memory used by `threads`.
  This is needed because `threads` is a static member which destructor
  isn't getting called on Blender's exit which caused memory leak print
  to happen.

  This shouldn't give any measurable speed issues, reallocation of that
  vector is only one of fewzillion other allocations happening during
  synchronization.

- Use regular guarded malloc (not aligned one). No idea why it was
  made to be aligned in the first place. Perhaps some corner case tests
  or so. Vector was never expected to be aligned anyway. Let's see if
  we'll have actual bugs with this.

Reviewers: dingto, lukasstockner97, juicyfruit, brecht

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D1774
This commit is contained in:
Sergey Sharybin
2016-02-07 03:40:41 +05:00
parent 28604c46a1
commit c8d2bc7890
14 changed files with 125 additions and 59 deletions

View File

@@ -40,8 +40,10 @@ set(SRC_HEADERS
util_atomic.h
util_boundbox.h
util_debug.h
util_guarded_allocator.cpp
util_foreach.h
util_function.h
util_guarded_allocator.h
util_half.h
util_hash.h
util_image.h
@@ -77,15 +79,6 @@ set(SRC_HEADERS
util_xml.h
)
if(WITH_CYCLES_DEBUG)
list(APPEND SRC
util_guarded_allocator.cpp
)
list(APPEND SRC_HEADERS
util_guarded_allocator.h
)
endif()
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})

View File

@@ -17,17 +17,10 @@
#ifndef __UTIL_GUARDED_ALLOCATOR_H__
#define __UTIL_GUARDED_ALLOCATOR_H__
/* Define this in order to use Blender's guarded allocator to keep
* track of allocated buffers, their sizes and peak memory usage.
*
* This is usually a bad level call, but it's really handy to keep
* track of overall peak memory consumption during the scene
* synchronization step.
*/
#undef WITH_BLENDER_GUARDEDALLOC
#include <cstddef>
#include <memory>
#include "util_debug.h"
#include "util_types.h"
#ifdef WITH_BLENDER_GUARDEDALLOC
@@ -42,39 +35,85 @@ void util_guarded_mem_free(size_t n);
/* Guarded allocator for the use with STL. */
template <typename T>
class GuardedAllocator : public std::allocator<T> {
class GuardedAllocator {
public:
template<typename _Tp1>
struct rebind {
typedef GuardedAllocator<_Tp1> other;
};
typedef size_t size_type;
typedef ptrdiff_t difference_type;
typedef T *pointer;
typedef const T *const_pointer;
typedef T& reference;
typedef const T& const_reference;
typedef T value_type;
GuardedAllocator() {}
GuardedAllocator(const GuardedAllocator&) {}
T *allocate(size_t n, const void *hint = 0)
{
util_guarded_mem_alloc(n * sizeof(T));
#ifdef WITH_BLENDER_GUARDEDALLOC
(void)hint;
return (T*)MEM_mallocN_aligned(n * sizeof(T), 16, "Cycles Alloc");
#ifdef WITH_BLENDER_GUARDEDALLOC
if(n == 0) {
return NULL;
}
return (T*)MEM_mallocN(n * sizeof(T), "Cycles Alloc");
#else
return std::allocator<T>::allocate(n, hint);
return (T*)malloc(n * sizeof(T));
#endif
}
void deallocate(T *p, size_t n)
{
util_guarded_mem_free(n * sizeof(T));
if(p != NULL) {
#ifdef WITH_BLENDER_GUARDEDALLOC
MEM_freeN((void*)p);
MEM_freeN(p);
#else
std::allocator<T>::deallocate(p, n);
free(p);
#endif
}
}
T *address(T& x) const
{
return &x;
}
const T *address(const T& x) const
{
return &x;
}
GuardedAllocator<T>& operator=(const GuardedAllocator&)
{
return *this;
}
void construct(T *p, const T& val)
{
new ((T *)p) T(val);
}
void destroy(T *p)
{
p->~T();
}
size_t max_size() const
{
return size_t(-1);
}
GuardedAllocator() : std::allocator<T>() { }
GuardedAllocator(const GuardedAllocator &a) : std::allocator<T>(a) { }
template <class U>
GuardedAllocator(const GuardedAllocator<U> &a) : std::allocator<T>(a) { }
~GuardedAllocator() { }
struct rebind {
typedef GuardedAllocator<U> other;
};
template <class U>
GuardedAllocator(const GuardedAllocator<U>&) {}
template <class U>
GuardedAllocator& operator=(const GuardedAllocator<U>&) { return *this; }
};
/* Get memory usage and peak from the guarded STL allocator. */

View File

@@ -219,6 +219,12 @@ void TaskScheduler::exit()
}
}
void TaskScheduler::free_memory()
{
assert(users == 0);
threads.free_memory();
}
bool TaskScheduler::thread_wait_pop(Entry& entry)
{
thread_scoped_lock queue_lock(queue_mutex);

View File

@@ -91,6 +91,7 @@ class TaskScheduler
public:
static void init(int num_threads = 0);
static void exit();
static void free_memory();
/* number of threads that can work on task */
static int num_threads() { return threads.size(); }

View File

@@ -24,30 +24,21 @@
#include <vector>
#include "util_aligned_malloc.h"
#include "util_guarded_allocator.h"
#include "util_types.h"
#ifdef WITH_CYCLES_DEBUG
# include "util_guarded_allocator.h"
#endif
CCL_NAMESPACE_BEGIN
/* Vector
*
* Own subclass-ed vestion of std::vector. Subclass is needed because:
*
* - When building with WITH_CYCLES_DEBUG we need to use own allocator which
* keeps track of used/peak memory.
* - Use own allocator which keeps track of used/peak memory.
*
* - Have method to ensure capacity is re-set to 0.
*/
template<typename value_type,
#ifdef WITH_CYCLES_DEBUG
typename allocator_type = GuardedAllocator<value_type>
#else
typename allocator_type = std::allocator<value_type>
#endif
>
typename allocator_type = GuardedAllocator<value_type> >
class vector : public std::vector<value_type, allocator_type>
{
public: