Cycles: Fix race condition in shader attribute for real now
Ended up moving lock in the more centralized space since multiple shaders can access this map.
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@@ -218,8 +218,6 @@ protected:
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int max_stack_use;
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uint mix_weight_offset;
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bool compile_failed;
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thread_spin_lock attribute_lock_;
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};
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CCL_NAMESPACE_END
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