UTF8 input support for Windows.
ToDo: * add support for dead keys * other input methods (for hieroglyphs)
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@@ -712,21 +712,21 @@ GHOST_EventKey* GHOST_SystemWin32::processKeyEvent(GHOST_IWindow *window, RAWINP
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GHOST_SystemWin32 * system = (GHOST_SystemWin32 *)getSystem();
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GHOST_SystemWin32 * system = (GHOST_SystemWin32 *)getSystem();
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GHOST_TKey key = system->hardKey(window, raw, &keyDown, &vk);
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GHOST_TKey key = system->hardKey(window, raw, &keyDown, &vk);
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GHOST_EventKey* event;
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GHOST_EventKey* event;
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if (key != GHOST_kKeyUnknown) {
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if (key != GHOST_kKeyUnknown) {
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char ascii = '\0';
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char utf8_char[6] = {0} ;
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unsigned short utf16[2]={0};
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wchar_t utf16[2]={0};
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BYTE state[256];
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BYTE state[256];
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GetKeyboardState((PBYTE)state);
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GetKeyboardState((PBYTE)state);
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if(ToAsciiEx(vk, 0, state, utf16, 0, system->m_keylayout))
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if(ToUnicodeEx(vk, 0, state, utf16, 2, 0, system->m_keylayout))
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WideCharToMultiByte(CP_ACP, 0x00000400,
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WideCharToMultiByte(CP_UTF8, 0,
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(wchar_t*)utf16, 1,
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(wchar_t*)utf16, 1,
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(LPSTR) &ascii, 1,
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(LPSTR) utf8_char, 5,
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NULL,NULL);
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NULL,NULL); else *utf8_char = 0;
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/* TODO, last arg is utf8, need to pass utf8 arg */
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event = new GHOST_EventKey(system->getMilliSeconds(), keyDown ? GHOST_kEventKeyDown: GHOST_kEventKeyUp, window, key, (*utf8_char & 0x80)?'?':*utf8_char, utf8_char);
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event = new GHOST_EventKey(system->getMilliSeconds(), keyDown ? GHOST_kEventKeyDown: GHOST_kEventKeyUp, window, key, ascii, NULL);
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#ifdef GHOST_DEBUG
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#ifdef GHOST_DEBUG
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std::cout << ascii << std::endl;
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std::cout << ascii << std::endl;
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