Cycles Node Editor:
* Add Use Nodes button for World shader type * UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
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@@ -214,6 +214,11 @@ static void node_area_listener(ScrArea *sa, wmNotifier *wmn)
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ED_area_tag_refresh(sa);
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}
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break;
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case NC_WORLD:
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if(type==NTREE_SHADER) {
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ED_area_tag_refresh(sa);
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}
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break;
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case NC_OBJECT:
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if(type==NTREE_SHADER) {
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if(wmn->data==ND_OB_SHADING)
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