Cycles: Cleanup, spelling and indentation
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@@ -437,9 +437,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
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#ifdef __SUBSURFACE__
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#ifndef __SPLIT_KERNEL__
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# define sc_next(sc) sc++
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# else
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#else
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# define sc_next(sc) sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure))
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# endif
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#endif
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case CLOSURE_BSSRDF_CUBIC_ID:
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case CLOSURE_BSSRDF_GAUSSIAN_ID: {
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ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));
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