Cycles: Cleanup, spelling and indentation

This commit is contained in:
Sergey Sharybin
2016-01-14 17:01:39 +05:00
parent 3ba9742be2
commit c9365e25a9
2 changed files with 3 additions and 3 deletions

View File

@@ -437,9 +437,9 @@ ccl_device void svm_node_closure_bsdf(KernelGlobals *kg, ShaderData *sd, float *
#ifdef __SUBSURFACE__
#ifndef __SPLIT_KERNEL__
# define sc_next(sc) sc++
# else
#else
# define sc_next(sc) sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure))
# endif
#endif
case CLOSURE_BSSRDF_CUBIC_ID:
case CLOSURE_BSSRDF_GAUSSIAN_ID: {
ShaderClosure *sc = ccl_fetch_array(sd, closure, ccl_fetch(sd, num_closure));