correction for uv template, also some doxygen comment corrections.

This commit is contained in:
Campbell Barton
2013-05-05 18:41:45 +00:00
parent 02fd2d256d
commit c97983c9de
5 changed files with 4 additions and 4 deletions

View File

@@ -8,6 +8,7 @@ def main(context):
bm = bmesh.from_edit_mesh(me) bm = bmesh.from_edit_mesh(me)
uv_layer = bm.loops.layers.uv.verify() uv_layer = bm.loops.layers.uv.verify()
bm.faces.layers.tex.verify() # currently blender needs both layers.
# adjust UVs # adjust UVs
for f in bm.faces: for f in bm.faces:

View File

@@ -542,7 +542,7 @@ void BLI_ascii_strtoupper(char *str, const size_t len)
* 2.0010 -> 2.001 * 2.0010 -> 2.001
* *
* \param str * \param str
* \param len * \param pad
* \return The number of zeto's stripped. * \return The number of zeto's stripped.
*/ */
int BLI_str_rstrip_float_zero(char *str, const char pad) int BLI_str_rstrip_float_zero(char *str, const char pad)

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@@ -101,7 +101,6 @@ public:
/** /**
* @brief move all connections of this input socket to another socket * @brief move all connections of this input socket to another socket
* @param relinkToSocket the socket to move to connections to * @param relinkToSocket the socket to move to connections to
* @param autoconnect will a set operation be added when no connections exist
* @param editorNodeInputSocketIndex index of the socket number of the bNode (used to retrieve the value for autoconnection) * @param editorNodeInputSocketIndex index of the socket number of the bNode (used to retrieve the value for autoconnection)
* @param system ExecutionSystem to update to * @param system ExecutionSystem to update to
*/ */

View File

@@ -106,7 +106,7 @@ protected:
* (Moves the vertices to make the stroke smoother). * (Moves the vertices to make the stroke smoother).
* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic * Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic
* to prevent the diffusion accross corners. * to prevent the diffusion accross corners.
* @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> endhtmlonly * @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
*/ */
class LIB_STROKE_EXPORT SmoothingShader : public StrokeShader class LIB_STROKE_EXPORT SmoothingShader : public StrokeShader
{ {

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@@ -20,7 +20,7 @@
* ***** END GPL LICENSE BLOCK ***** * ***** END GPL LICENSE BLOCK *****
*/ */
/** \file blender/makesrna/intern/NOD_static_types.h /** \file NOD_static_types.h
* \ingroup nodes * \ingroup nodes
*/ */