correction for uv template, also some doxygen comment corrections.
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@@ -8,6 +8,7 @@ def main(context):
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bm = bmesh.from_edit_mesh(me)
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bm = bmesh.from_edit_mesh(me)
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uv_layer = bm.loops.layers.uv.verify()
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uv_layer = bm.loops.layers.uv.verify()
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bm.faces.layers.tex.verify() # currently blender needs both layers.
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# adjust UVs
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# adjust UVs
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for f in bm.faces:
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for f in bm.faces:
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@@ -542,7 +542,7 @@ void BLI_ascii_strtoupper(char *str, const size_t len)
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* 2.0010 -> 2.001
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* 2.0010 -> 2.001
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*
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*
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* \param str
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* \param str
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* \param len
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* \param pad
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* \return The number of zeto's stripped.
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* \return The number of zeto's stripped.
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*/
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*/
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int BLI_str_rstrip_float_zero(char *str, const char pad)
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int BLI_str_rstrip_float_zero(char *str, const char pad)
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@@ -101,7 +101,6 @@ public:
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/**
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/**
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* @brief move all connections of this input socket to another socket
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* @brief move all connections of this input socket to another socket
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* @param relinkToSocket the socket to move to connections to
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* @param relinkToSocket the socket to move to connections to
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* @param autoconnect will a set operation be added when no connections exist
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* @param editorNodeInputSocketIndex index of the socket number of the bNode (used to retrieve the value for autoconnection)
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* @param editorNodeInputSocketIndex index of the socket number of the bNode (used to retrieve the value for autoconnection)
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* @param system ExecutionSystem to update to
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* @param system ExecutionSystem to update to
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*/
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*/
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@@ -106,7 +106,7 @@ protected:
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* (Moves the vertices to make the stroke smoother).
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* (Moves the vertices to make the stroke smoother).
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* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic
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* Uses curvature flow to converge towards a curve of constant curvature. The diffusion method we use is anisotropic
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* to prevent the diffusion accross corners.
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* to prevent the diffusion accross corners.
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* @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> endhtmlonly
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* @see \htmlonly <a href=/smoothing/smoothing.html>smoothing/smoothing.html</a> \endhtmlonly
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*/
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*/
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class LIB_STROKE_EXPORT SmoothingShader : public StrokeShader
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class LIB_STROKE_EXPORT SmoothingShader : public StrokeShader
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{
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{
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@@ -20,7 +20,7 @@
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* ***** END GPL LICENSE BLOCK *****
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* ***** END GPL LICENSE BLOCK *****
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*/
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*/
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/** \file blender/makesrna/intern/NOD_static_types.h
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/** \file NOD_static_types.h
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* \ingroup nodes
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* \ingroup nodes
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*/
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*/
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