== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
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28
extern/libredcode/SConscript
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28
extern/libredcode/SConscript
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#!/usr/bin/python
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import sys
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import os
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import shutil
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Import('env')
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sources = env.Glob('*.c')
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incs = '. ../libopenjpeg'
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root = "extern/libredcode"
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if not os.path.isdir(root + "/include"):
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os.mkdir(root + "/include");
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if not os.path.isdir(root + "/include/redcode"):
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os.mkdir(root + "/include/redcode");
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for h in env.Glob('*.h'):
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shutil.copyfile(root + "/" + h,
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root + "/include/redcode/" + h)
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env.BlenderLib ( libname='extern_redcode',
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sources=sources, includes=Split(incs),
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defines=[],
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libtype=['core','intern','player'],
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priority=[5, 5, 200], compileflags = [])
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