== RED one (redcode) ==

This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
This commit is contained in:
Peter Schlaile
2008-06-02 21:35:57 +00:00
parent 8a5f362192
commit ca8aa8c901
62 changed files with 15921 additions and 2 deletions

28
extern/libredcode/SConscript vendored Normal file
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#!/usr/bin/python
import sys
import os
import shutil
Import('env')
sources = env.Glob('*.c')
incs = '. ../libopenjpeg'
root = "extern/libredcode"
if not os.path.isdir(root + "/include"):
os.mkdir(root + "/include");
if not os.path.isdir(root + "/include/redcode"):
os.mkdir(root + "/include/redcode");
for h in env.Glob('*.h'):
shutil.copyfile(root + "/" + h,
root + "/include/redcode/" + h)
env.BlenderLib ( libname='extern_redcode',
sources=sources, includes=Split(incs),
defines=[],
libtype=['core','intern','player'],
priority=[5, 5, 200], compileflags = [])