== RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender. Seems to work fine with the footage I found on the web, but keep in mind, that because of the unoptimized nature of libopenjpeg, frame decoding isn't that fast. It is also a rather challenging task, to make 4k-float-footage realtime :)
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@@ -8,5 +8,5 @@ incs = 'intern ../container ../moto/include ../memutil'
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if (env['OURPLATFORM'] == 'win32-mingw'):
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env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype=['common','intern'], priority=[26,26] )
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else:
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env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype='core', priority=15 )
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env.BlenderLib ('blender_BSP', sources, Split(incs), [], libtype='core', priority=26 )
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