Fix Crash: Switching to wireframe mode.
Crash introduced by {rB0cb5eae}. When switching to between drawing modes the region.draw_buffer could be uninitialized when the gizmo depth test is performed. When the mouse is placed on top of a gizmo part that could be highlighted would crash. This fix adds a early exit when depth testing is requested, but there isn't a draw_buffer. Not sure this is an root cause fix. Reported by multiple animators in Blender Studio.
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@@ -596,6 +596,14 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
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/* Fast-path (occlusion queries). */
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GPU_SELECT_ALL);
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/* When switching between modes and the mouse pointer is over a gizmo, the highlight test is
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* performed before the viewport is fully initialized (region->draw_buffer = NULL).
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* When this is the case we should not use depth testing. */
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GPUViewport *gpu_viewport = WM_draw_region_get_viewport(region);
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if (use_depth_test && gpu_viewport == NULL) {
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return -1;
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}
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if (GPU_select_is_cached()) {
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GPU_select_begin(buffer, ARRAY_SIZE(buffer), &rect, gpu_select_mode, 0);
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GPU_select_cache_load_id();
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@@ -613,8 +621,7 @@ static int gizmo_find_intersected_3d_intern(wmGizmo **visible_gizmos,
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* because all future passes the will use the cached depths. */
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GPUFrameBuffer *depth_read_fb = NULL;
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if (use_depth_test) {
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GPUViewport *viewport = WM_draw_region_get_viewport(CTX_wm_region(C));
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GPUTexture *depth_tx = GPU_viewport_depth_texture(viewport);
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GPUTexture *depth_tx = GPU_viewport_depth_texture(gpu_viewport);
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GPU_framebuffer_ensure_config(&depth_read_fb,
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{
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GPU_ATTACHMENT_TEXTURE(depth_tx),
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