Cycles: Add name field to scene

Doesn't mean much for Cycles itself, but allows to have nice logs
and progress reports without access of original scene.
This commit is contained in:
Sergey Sharybin
2018-11-09 16:04:53 +01:00
parent 1ed31bef1a
commit cbbf991f62
3 changed files with 13 additions and 6 deletions

View File

@@ -140,6 +140,7 @@ void BlenderSession::create_session()
/* create scene */ /* create scene */
scene = new Scene(scene_params, session->device); scene = new Scene(scene_params, session->device);
scene->name = b_scene.name();
/* setup callbacks for builtin image support */ /* setup callbacks for builtin image support */
scene->image_manager->builtin_image_info_cb = function_bind(&BlenderSession::builtin_image_info, this, _1, _2, _3); scene->image_manager->builtin_image_info_cb = function_bind(&BlenderSession::builtin_image_info, this, _1, _2, _3);
@@ -950,7 +951,7 @@ void BlenderSession::update_bake_progress()
void BlenderSession::update_status_progress() void BlenderSession::update_status_progress()
{ {
string timestatus, status, substatus; string timestatus, status, substatus;
string scene = ""; string scene_status = "";
float progress; float progress;
double total_time, remaining_time = 0, render_time; double total_time, remaining_time = 0, render_time;
char time_str[128]; char time_str[128];
@@ -964,12 +965,12 @@ void BlenderSession::update_status_progress()
remaining_time = (1.0 - (double)progress) * (render_time / (double)progress); remaining_time = (1.0 - (double)progress) * (render_time / (double)progress);
if(background) { if(background) {
scene += " | " + b_scene.name(); scene_status += " | " + scene->name;
if(b_rlay_name != "") if(b_rlay_name != "")
scene += ", " + b_rlay_name; scene_status += ", " + b_rlay_name;
if(b_rview_name != "") if(b_rview_name != "")
scene += ", " + b_rview_name; scene_status += ", " + b_rview_name;
if(remaining_time > 0) { if(remaining_time > 0) {
BLI_timecode_string_from_time_simple(time_str, sizeof(time_str), remaining_time); BLI_timecode_string_from_time_simple(time_str, sizeof(time_str), remaining_time);
@@ -988,7 +989,7 @@ void BlenderSession::update_status_progress()
/* When rendering in a window, redraw the status at least once per second to keep the elapsed and remaining time up-to-date. /* When rendering in a window, redraw the status at least once per second to keep the elapsed and remaining time up-to-date.
* For headless rendering, only report when something significant changes to keep the console output readable. */ * For headless rendering, only report when something significant changes to keep the console output readable. */
if(status != last_status || (!headless && (current_time - last_status_time) > 1.0)) { if(status != last_status || (!headless && (current_time - last_status_time) > 1.0)) {
b_engine.update_stats("", (timestatus + scene + status).c_str()); b_engine.update_stats("", (timestatus + scene_status + status).c_str());
b_engine.update_memory_stats(mem_used, mem_peak); b_engine.update_memory_stats(mem_used, mem_peak);
last_status = status; last_status = status;
last_status_time = current_time; last_status_time = current_time;

View File

@@ -83,7 +83,10 @@ DeviceScene::DeviceScene(Device *device)
} }
Scene::Scene(const SceneParams& params_, Device *device) Scene::Scene(const SceneParams& params_, Device *device)
: device(device), dscene(device), params(params_) : name("Scene"),
device(device),
dscene(device),
params(params_)
{ {
memset((void *)&dscene.data, 0, sizeof(dscene.data)); memset((void *)&dscene.data, 0, sizeof(dscene.data));

View File

@@ -196,6 +196,9 @@ public:
class Scene { class Scene {
public: public:
/* Optional name. Is used for logging and reporting. */
string name;
/* data */ /* data */
Camera *camera; Camera *camera;
Camera *dicing_camera; Camera *dicing_camera;