quiet gcc implicit float -> double warnings & use floats in places.

This commit is contained in:
Campbell Barton
2011-03-30 16:11:16 +00:00
parent 4f29bc2594
commit cc87bf16a1
2 changed files with 83 additions and 83 deletions

View File

@@ -416,8 +416,8 @@ static void do_alphaover_effect_byte(float facf0, float facf1, int x, int y,
rt2= (char *)rect2; rt2= (char *)rect2;
rt= (char *)out; rt= (char *)out;
fac2= (int)(256.0*facf0); fac2= (int)(256.0f*facf0);
fac4= (int)(256.0*facf1); fac4= (int)(256.0f*facf1);
while(y--) { while(y--) {
@@ -493,9 +493,9 @@ static void do_alphaover_effect_float(float facf0, float facf1, int x, int y,
/* rt = rt1 over rt2 (alpha from rt1) */ /* rt = rt1 over rt2 (alpha from rt1) */
fac= fac2; fac= fac2;
mfac= 1.0 - (fac2*rt1[3]) ; mfac= 1.0f - (fac2*rt1[3]) ;
if(fac <= 0.0) { if(fac <= 0.0f) {
memcpy(rt, rt2, 4 * sizeof(float)); memcpy(rt, rt2, 4 * sizeof(float));
} else if(mfac <=0) { } else if(mfac <=0) {
memcpy(rt, rt1, 4 * sizeof(float)); memcpy(rt, rt1, 4 * sizeof(float));
@@ -515,11 +515,11 @@ static void do_alphaover_effect_float(float facf0, float facf1, int x, int y,
while(x--) { while(x--) {
fac= fac4; fac= fac4;
mfac= 1.0 - (fac4*rt1[3]); mfac= 1.0f - (fac4*rt1[3]);
if(fac <= 0.0) { if(fac <= 0.0f) {
memcpy(rt, rt2, 4 * sizeof(float)); memcpy(rt, rt2, 4 * sizeof(float));
} else if(mfac <= 0.0) { } else if(mfac <= 0.0f) {
memcpy(rt, rt1, 4 * sizeof(float)); memcpy(rt, rt1, 4 * sizeof(float));
} else { } else {
rt[0] = fac*rt1[0] + mfac*rt2[0]; rt[0] = fac*rt1[0] + mfac*rt2[0];
@@ -572,8 +572,8 @@ static void do_alphaunder_effect_byte(
rt2= rect2; rt2= rect2;
rt= out; rt= out;
fac2= (int)(256.0*facf0); fac2= (int)(256.0f*facf0);
fac4= (int)(256.0*facf1); fac4= (int)(256.0f*facf1);
while(y--) { while(y--) {
@@ -654,13 +654,13 @@ static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y,
/* this complex optimalisation is because the /* this complex optimalisation is because the
* 'skybuf' can be crossed in * 'skybuf' can be crossed in
*/ */
if( rt2[3]<=0 && fac2>=1.0) { if( rt2[3]<=0 && fac2 >= 1.0f) {
memcpy(rt, rt1, 4 * sizeof(float)); memcpy(rt, rt1, 4 * sizeof(float));
} else if(rt2[3]>=1.0) { } else if(rt2[3] >= 1.0f) {
memcpy(rt, rt2, 4 * sizeof(float)); memcpy(rt, rt2, 4 * sizeof(float));
} else { } else {
mfac = rt2[3]; mfac = rt2[3];
fac = fac2 * (1.0 - mfac); fac = fac2 * (1.0f - mfac);
if(fac == 0) { if(fac == 0) {
memcpy(rt, rt2, 4 * sizeof(float)); memcpy(rt, rt2, 4 * sizeof(float));
@@ -680,14 +680,14 @@ static void do_alphaunder_effect_float(float facf0, float facf1, int x, int y,
x= xo; x= xo;
while(x--) { while(x--) {
if(rt2[3]<=0 && fac4 >= 1.0) { if(rt2[3]<=0 && fac4 >= 1.0f) {
memcpy(rt, rt1, 4 * sizeof(float)); memcpy(rt, rt1, 4 * sizeof(float));
} else if(rt2[3]>=1.0) { } else if(rt2[3]>=1.0f) {
memcpy(rt, rt2, 4 * sizeof(float)); memcpy(rt, rt2, 4 * sizeof(float));
} else { } else {
mfac= rt2[3]; mfac= rt2[3];
fac= fac4*(1.0-mfac); fac= fac4*(1.0f-mfac);
if(fac == 0) { if(fac == 0) {
memcpy(rt, rt2, 4 * sizeof(float)); memcpy(rt, rt2, 4 * sizeof(float));
@@ -744,9 +744,9 @@ static void do_cross_effect_byte(float facf0, float facf1, int x, int y,
rt2= rect2; rt2= rect2;
rt= out; rt= out;
fac2= (int)(256.0*facf0); fac2= (int)(256.0f*facf0);
fac1= 256-fac2; fac1= 256-fac2;
fac4= (int)(256.0*facf1); fac4= (int)(256.0f*facf1);
fac3= 256-fac4; fac3= 256-fac4;
while(y--) { while(y--) {
@@ -792,9 +792,9 @@ static void do_cross_effect_float(float facf0, float facf1, int x, int y,
rt= out; rt= out;
fac2= facf0; fac2= facf0;
fac1= 1.0 - fac2; fac1= 1.0f - fac2;
fac4= facf1; fac4= facf1;
fac3= 1.0 - fac4; fac3= 1.0f - fac4;
while(y--) { while(y--) {
@@ -879,8 +879,8 @@ static void makeGammaTables(float gamma)
int i; int i;
valid_gamma = gamma; valid_gamma = gamma;
valid_inv_gamma = 1.0 / gamma; valid_inv_gamma = 1.0f / gamma;
color_step = 1.0 / RE_GAMMA_TABLE_SIZE; color_step = 1.0f / RE_GAMMA_TABLE_SIZE;
inv_color_step = (float) RE_GAMMA_TABLE_SIZE; inv_color_step = (float) RE_GAMMA_TABLE_SIZE;
/* We could squeeze out the two range tables to gain some memory. */ /* We could squeeze out the two range tables to gain some memory. */
@@ -956,19 +956,19 @@ static void gamtabs(float gamma)
/* gamtab: in short, out short */ /* gamtab: in short, out short */
for(a=0; a<65536; a++) { for(a=0; a<65536; a++) {
val= a; val= a;
val/= 65535.0; val/= 65535.0f;
if(gamma==2.0) val= sqrt(val); if(gamma==2.0f) val= sqrt(val);
else if(gamma!=1.0) val= pow(val, igamma); else if(gamma!=1.0f) val= pow(val, igamma);
gamtab[a]= (65535.99*val); gamtab[a]= (65535.99f*val);
} }
/* inverse gamtab1 : in byte, out short */ /* inverse gamtab1 : in byte, out short */
for(a=1; a<=256; a++) { for(a=1; a<=256; a++) {
if(gamma==2.0) igamtab1[a-1]= a*a-1; if(gamma==2.0f) igamtab1[a-1]= a*a-1;
else if(gamma==1.0) igamtab1[a-1]= 256*a-1; else if(gamma==1.0f) igamtab1[a-1]= 256*a-1;
else { else {
val= a/256.0; val= a/256.0f;
igamtab1[a-1]= (65535.0*pow(val, gamma)) -1 ; igamtab1[a-1]= (65535.0*pow(val, gamma)) -1 ;
} }
} }
@@ -1011,7 +1011,7 @@ static void do_gammacross_effect_byte(float facf0, float UNUSED(facf1),
rt2= (unsigned char *)rect2; rt2= (unsigned char *)rect2;
rt= (unsigned char *)out; rt= (unsigned char *)out;
fac2= (int)(256.0*facf0); fac2= (int)(256.0f*facf0);
fac1= 256-fac2; fac1= 256-fac2;
while(y--) { while(y--) {
@@ -1067,7 +1067,7 @@ static void do_gammacross_effect_float(float facf0, float UNUSED(facf1),
rt= out; rt= out;
fac2= facf0; fac2= facf0;
fac1= 1.0 - fac2; fac1= 1.0f - fac2;
while(y--) { while(y--) {
@@ -1137,8 +1137,8 @@ static void do_add_effect_byte(float facf0, float facf1, int x, int y,
rt2= (char *)rect2; rt2= (char *)rect2;
rt= (char *)out; rt= (char *)out;
fac1= (int)(256.0*facf0); fac1= (int)(256.0f*facf0);
fac3= (int)(256.0*facf1); fac3= (int)(256.0f*facf1);
while(y--) { while(y--) {
@@ -1253,8 +1253,8 @@ static void do_sub_effect_byte(float facf0, float facf1,
rt2= (char *)rect2; rt2= (char *)rect2;
rt= (char *)out; rt= (char *)out;
fac1= (int)(256.0*facf0); fac1= (int)(256.0f*facf0);
fac3= (int)(256.0*facf1); fac3= (int)(256.0f*facf1);
while(y--) { while(y--) {
@@ -1371,8 +1371,8 @@ static void do_drop_effect_byte(float facf0, float facf1, int x, int y,
width= x; width= x;
height= y; height= y;
fac1= (int)(70.0*facf0); fac1= (int)(70.0f*facf0);
fac2= (int)(70.0*facf1); fac2= (int)(70.0f*facf1);
rt2= (char*) (rect2i + YOFF*width); rt2= (char*) (rect2i + YOFF*width);
rt1= (char*) rect1i; rt1= (char*) rect1i;
@@ -1412,8 +1412,8 @@ static void do_drop_effect_float(float facf0, float facf1, int x, int y,
width= x; width= x;
height= y; height= y;
fac1= 70.0*facf0; fac1= 70.0f*facf0;
fac2= 70.0*facf1; fac2= 70.0f*facf1;
rt2= (rect2i + YOFF*width); rt2= (rect2i + YOFF*width);
rt1= rect1i; rt1= rect1i;
@@ -1430,10 +1430,10 @@ static void do_drop_effect_float(float facf0, float facf1, int x, int y,
for (x=XOFF; x<width; x++) { for (x=XOFF; x<width; x++) {
temp= fac * rt2[3]; temp= fac * rt2[3];
*(out++)= MAX2(0.0, *rt1 - temp); rt1++; *(out++)= MAX2(0.0f, *rt1 - temp); rt1++;
*(out++)= MAX2(0.0, *rt1 - temp); rt1++; *(out++)= MAX2(0.0f, *rt1 - temp); rt1++;
*(out++)= MAX2(0.0, *rt1 - temp); rt1++; *(out++)= MAX2(0.0f, *rt1 - temp); rt1++;
*(out++)= MAX2(0.0, *rt1 - temp); rt1++; *(out++)= MAX2(0.0f, *rt1 - temp); rt1++;
rt2+=4; rt2+=4;
} }
rt2+=XOFF*4; rt2+=XOFF*4;
@@ -1457,8 +1457,8 @@ static void do_mul_effect_byte(float facf0, float facf1, int x, int y,
rt2= (char *)rect2; rt2= (char *)rect2;
rt= (char *)out; rt= (char *)out;
fac1= (int)(256.0*facf0); fac1= (int)(256.0f*facf0);
fac3= (int)(256.0*facf1); fac3= (int)(256.0f*facf1);
/* formula: /* formula:
* fac*(a*b) + (1-fac)*a => fac*a*(b-1)+axaux= c*px + py*s ;//+centx * fac*(a*b) + (1-fac)*a => fac*a*(b-1)+axaux= c*px + py*s ;//+centx
@@ -1519,10 +1519,10 @@ static void do_mul_effect_float(float facf0, float facf1, int x, int y,
x= xo; x= xo;
while(x--) { while(x--) {
rt[0]= rt1[0] + fac1*rt1[0]*(rt2[0]-1.0); rt[0]= rt1[0] + fac1*rt1[0]*(rt2[0]-1.0f);
rt[1]= rt1[1] + fac1*rt1[1]*(rt2[1]-1.0); rt[1]= rt1[1] + fac1*rt1[1]*(rt2[1]-1.0f);
rt[2]= rt1[2] + fac1*rt1[2]*(rt2[2]-1.0); rt[2]= rt1[2] + fac1*rt1[2]*(rt2[2]-1.0f);
rt[3]= rt1[3] + fac1*rt1[3]*(rt2[3]-1.0); rt[3]= rt1[3] + fac1*rt1[3]*(rt2[3]-1.0f);
rt1+= 4; rt2+= 4; rt+= 4; rt1+= 4; rt2+= 4; rt+= 4;
} }
@@ -1533,10 +1533,10 @@ static void do_mul_effect_float(float facf0, float facf1, int x, int y,
x= xo; x= xo;
while(x--) { while(x--) {
rt[0]= rt1[0] + fac3*rt1[0]*(rt2[0]-1.0); rt[0]= rt1[0] + fac3*rt1[0]*(rt2[0]-1.0f);
rt[1]= rt1[1] + fac3*rt1[1]*(rt2[1]-1.0); rt[1]= rt1[1] + fac3*rt1[1]*(rt2[1]-1.0f);
rt[2]= rt1[2] + fac3*rt1[2]*(rt2[2]-1.0); rt[2]= rt1[2] + fac3*rt1[2]*(rt2[2]-1.0f);
rt[3]= rt1[3] + fac3*rt1[3]*(rt2[3]-1.0); rt[3]= rt1[3] + fac3*rt1[3]*(rt2[3]-1.0f);
rt1+= 4; rt2+= 4; rt+= 4; rt1+= 4; rt2+= 4; rt+= 4;
} }
@@ -1661,7 +1661,7 @@ float hyp3,hyp4,b4,b5
else { else {
b1 = posy - (-angle)*posx; b1 = posy - (-angle)*posx;
b2 = y - (-angle)*x; b2 = y - (-angle)*x;
hyp = fabs(angle*x+y+(-posy-angle*posx))*wipezone->pythangle; hyp = fabsf(angle*x+y+(-posy-angle*posx))*wipezone->pythangle;
} }
if(angle < 0) { if(angle < 0) {
@@ -2137,7 +2137,7 @@ static void do_transform(Scene *scene, Sequence *seq, float UNUSED(facf0), int x
} }
// Rotate // Rotate
rotate_radians = (M_PI*transform->rotIni)/180.0f; rotate_radians = ((float)M_PI*transform->rotIni)/180.0f;
transform_image(x,y, ibuf1, out, scale_x, scale_y, translate_x, translate_y, rotate_radians, transform->interpolation); transform_image(x,y, ibuf1, out, scale_x, scale_y, translate_x, translate_y, rotate_radians, transform->interpolation);
} }
@@ -2203,7 +2203,7 @@ static void RVBlurBitmap2_byte ( unsigned char* map, int width,int height,
/* posted to comp.graphics.algorithms by */ /* posted to comp.graphics.algorithms by */
/* Blancmange (bmange@airdmhor.gen.nz) */ /* Blancmange (bmange@airdmhor.gen.nz) */
k = -1.0/(2.0*3.14159*blur*blur); k = -1.0f/(2.0f*(float)M_PI*blur*blur);
for (ix = 0;ix< halfWidth;ix++){ for (ix = 0;ix< halfWidth;ix++){
weight = (float)exp(k*(ix*ix)); weight = (float)exp(k*(ix*ix));
filter[halfWidth - ix] = weight; filter[halfWidth - ix] = weight;
@@ -2372,7 +2372,7 @@ static void RVBlurBitmap2_float ( float* map, int width,int height,
/* posted to comp.graphics.algorithms by */ /* posted to comp.graphics.algorithms by */
/* Blancmange (bmange@airdmhor.gen.nz) */ /* Blancmange (bmange@airdmhor.gen.nz) */
k = -1.0/(2.0*3.14159*blur*blur); k = -1.0f/(2.0f*(float)M_PI*blur*blur);
fval=0; fval=0;
for (ix = 0;ix< halfWidth;ix++){ for (ix = 0;ix< halfWidth;ix++){
weight = (float)exp(k*(ix*ix)); weight = (float)exp(k*(ix*ix));
@@ -2529,10 +2529,10 @@ static void RVAddBitmaps_float (float* a, float* b, float* c,
for (y=0;y<height;y++){ for (y=0;y<height;y++){
for (x=0;x<width;x++){ for (x=0;x<width;x++){
index=(x+y*width)*4; index=(x+y*width)*4;
c[index+GlowR]=MIN2(1.0,a[index+GlowR]+b[index+GlowR]); c[index+GlowR]= MIN2(1.0f, a[index+GlowR]+b[index+GlowR]);
c[index+GlowG]=MIN2(1.0,a[index+GlowG]+b[index+GlowG]); c[index+GlowG]= MIN2(1.0f, a[index+GlowG]+b[index+GlowG]);
c[index+GlowB]=MIN2(1.0,a[index+GlowB]+b[index+GlowB]); c[index+GlowB]= MIN2(1.0f, a[index+GlowB]+b[index+GlowB]);
c[index+GlowA]=MIN2(1.0,a[index+GlowA]+b[index+GlowA]); c[index+GlowA]= MIN2(1.0f, a[index+GlowA]+b[index+GlowA]);
} }
} }
} }
@@ -3073,9 +3073,9 @@ static int early_out_noop(struct Sequence *UNUSED(seq),
static int early_out_fade(struct Sequence *UNUSED(seq), static int early_out_fade(struct Sequence *UNUSED(seq),
float facf0, float facf1) float facf0, float facf1)
{ {
if (facf0 == 0.0 && facf1 == 0.0) { if (facf0 == 0.0f && facf1 == 0.0f) {
return 1; return 1;
} else if (facf0 == 1.0 && facf1 == 1.0) { } else if (facf0 == 1.0f && facf1 == 1.0f) {
return 2; return 2;
} }
return 0; return 0;
@@ -3084,7 +3084,7 @@ static int early_out_fade(struct Sequence *UNUSED(seq),
static int early_out_mul_input2(struct Sequence *UNUSED(seq), static int early_out_mul_input2(struct Sequence *UNUSED(seq),
float facf0, float facf1) float facf0, float facf1)
{ {
if (facf0 == 0.0 && facf1 == 0.0) { if (facf0 == 0.0f && facf1 == 0.0f) {
return 1; return 1;
} }
return 0; return 0;
@@ -3106,7 +3106,7 @@ static void get_default_fac_fade(struct Sequence *seq, float cfra,
float * facf0, float * facf1) float * facf0, float * facf1)
{ {
*facf0 = (float)(cfra - seq->startdisp); *facf0 = (float)(cfra - seq->startdisp);
*facf1 = (float)(*facf0 + 0.5); *facf1 = (float)(*facf0 + 0.5f);
*facf0 /= seq->len; *facf0 /= seq->len;
*facf1 /= seq->len; *facf1 /= seq->len;
} }

View File

@@ -333,7 +333,7 @@ unsigned int seq_hash_render_data(const SeqRenderData * a)
rval ^= a->preview_render_size; rval ^= a->preview_render_size;
rval ^= ((intptr_t) a->bmain) << 6; rval ^= ((intptr_t) a->bmain) << 6;
rval ^= ((intptr_t) a->scene) << 6; rval ^= ((intptr_t) a->scene) << 6;
rval ^= (int) (a->motion_blur_shutter * 100.0) << 10; rval ^= (int) (a->motion_blur_shutter * 100.0f) << 10;
rval ^= a->motion_blur_samples << 24; rval ^= a->motion_blur_samples << 24;
return rval; return rval;
@@ -962,7 +962,7 @@ static void multibuf(ImBuf *ibuf, float fmul)
int a, mul, icol; int a, mul, icol;
mul= (int)(256.0*fmul); mul= (int)(256.0f * fmul);
rt= (char *)ibuf->rect; rt= (char *)ibuf->rect;
rt_float = ibuf->rect_float; rt_float = ibuf->rect_float;
@@ -1014,9 +1014,9 @@ static float give_stripelem_index(Sequence *seq, float cfra)
else nr= cfra - sta; else nr= cfra - sta;
} }
if (seq->strobe < 1.0) seq->strobe = 1.0; if (seq->strobe < 1.0f) seq->strobe = 1.0f;
if (seq->strobe > 1.0) { if (seq->strobe > 1.0f) {
nr -= fmod((double)nr, (double)seq->strobe); nr -= fmod((double)nr, (double)seq->strobe);
} }
@@ -1370,7 +1370,7 @@ static StripColorBalance calc_cb(StripColorBalance * cb_)
/* tweak to give more subtle results /* tweak to give more subtle results
* values above 1.0 are scaled */ * values above 1.0 are scaled */
if(cb.lift[c] > 1.0f) if(cb.lift[c] > 1.0f)
cb.lift[c] = pow(cb.lift[c] - 1.0f, 2.0f) + 1.0f; cb.lift[c] = pow(cb.lift[c] - 1.0f, 2.0) + 1.0;
cb.lift[c] = 2.0f - cb.lift[c]; cb.lift[c] = 2.0f - cb.lift[c];
} }
@@ -1378,8 +1378,8 @@ static StripColorBalance calc_cb(StripColorBalance * cb_)
if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) { if (cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAIN) {
for (c = 0; c < 3; c++) { for (c = 0; c < 3; c++) {
if (cb.gain[c] != 0.0) { if (cb.gain[c] != 0.0f) {
cb.gain[c] = 1.0/cb.gain[c]; cb.gain[c] = 1.0f / cb.gain[c];
} else { } else {
cb.gain[c] = 1000000; /* should be enough :) */ cb.gain[c] = 1000000; /* should be enough :) */
} }
@@ -1388,8 +1388,8 @@ static StripColorBalance calc_cb(StripColorBalance * cb_)
if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) { if (!(cb.flag & SEQ_COLOR_BALANCE_INVERSE_GAMMA)) {
for (c = 0; c < 3; c++) { for (c = 0; c < 3; c++) {
if (cb.gamma[c] != 0.0) { if (cb.gamma[c] != 0.0f) {
cb.gamma[c] = 1.0/cb.gamma[c]; cb.gamma[c] = 1.0f/cb.gamma[c];
} else { } else {
cb.gamma[c] = 1000000; /* should be enough :) */ cb.gamma[c] = 1000000; /* should be enough :) */
} }
@@ -1416,7 +1416,7 @@ static void make_cb_table_byte(float lift, float gain, float gamma,
int y; int y;
for (y = 0; y < 256; y++) { for (y = 0; y < 256; y++) {
float v= color_balance_fl((float)y * (1.0 / 255.0f), lift, gain, gamma, mul); float v= color_balance_fl((float)y * (1.0f / 255.0f), lift, gain, gamma, mul);
CLAMP(v, 0.0f, 1.0f); CLAMP(v, 0.0f, 1.0f);
table[y] = v * 255; table[y] = v * 255;
} }
@@ -1428,7 +1428,7 @@ static void make_cb_table_float(float lift, float gain, float gamma,
int y; int y;
for (y = 0; y < 256; y++) { for (y = 0; y < 256; y++) {
float v= color_balance_fl((float)y * (1.0 / 255.0f), lift, gain, gamma, mul); float v= color_balance_fl((float)y * (1.0f / 255.0f), lift, gain, gamma, mul);
table[y] = v; table[y] = v;
} }
} }
@@ -1547,14 +1547,14 @@ int input_have_to_preprocess(
mul = seq->mul; mul = seq->mul;
if(seq->blend_mode == SEQ_BLEND_REPLACE) { if(seq->blend_mode == SEQ_BLEND_REPLACE) {
mul *= seq->blend_opacity / 100.0; mul *= seq->blend_opacity / 100.0f;
} }
if (mul != 1.0) { if (mul != 1.0f) {
return TRUE; return TRUE;
} }
if (seq->sat != 1.0) { if (seq->sat != 1.0f) {
return TRUE; return TRUE;
} }
@@ -1643,7 +1643,7 @@ static ImBuf * input_preprocess(
mul = seq->mul; mul = seq->mul;
if(seq->blend_mode == SEQ_BLEND_REPLACE) { if(seq->blend_mode == SEQ_BLEND_REPLACE) {
mul *= seq->blend_opacity / 100.0; mul *= seq->blend_opacity / 100.0f;
} }
if(seq->flag & SEQ_USE_COLOR_BALANCE && seq->strip->color_balance) { if(seq->flag & SEQ_USE_COLOR_BALANCE && seq->strip->color_balance) {
@@ -1660,7 +1660,7 @@ static ImBuf * input_preprocess(
} }
} }
if(mul != 1.0) { if(mul != 1.0f) {
multibuf(ibuf, mul); multibuf(ibuf, mul);
} }
@@ -1765,7 +1765,7 @@ static ImBuf* seq_render_effect_strip_impl(
if (fcu) { if (fcu) {
fac = facf = evaluate_fcurve(fcu, cfra); fac = facf = evaluate_fcurve(fcu, cfra);
if( context.scene->r.mode & R_FIELDS ) { if( context.scene->r.mode & R_FIELDS ) {
facf = evaluate_fcurve(fcu, cfra + 0.5); facf = evaluate_fcurve(fcu, cfra + 0.5f);
} }
} else { } else {
fac = facf = seq->effect_fader; fac = facf = seq->effect_fader;
@@ -2144,7 +2144,7 @@ static int seq_must_swap_input_in_blend_mode(Sequence * seq)
static int seq_get_early_out_for_blend_mode(Sequence * seq) static int seq_get_early_out_for_blend_mode(Sequence * seq)
{ {
struct SeqEffectHandle sh = get_sequence_blend(seq); struct SeqEffectHandle sh = get_sequence_blend(seq);
float facf = seq->blend_opacity / 100.0; float facf = seq->blend_opacity / 100.0f;
int early_out = sh.early_out(seq, facf, facf); int early_out = sh.early_out(seq, facf, facf);
if (ELEM(early_out, EARLY_DO_EFFECT, EARLY_NO_INPUT)) { if (ELEM(early_out, EARLY_DO_EFFECT, EARLY_NO_INPUT)) {
@@ -2252,7 +2252,7 @@ static ImBuf* seq_render_strip_stack(
ImBuf * ibuf1 = out; ImBuf * ibuf1 = out;
ImBuf * ibuf2 = seq_render_strip(context, seq, cfra); ImBuf * ibuf2 = seq_render_strip(context, seq, cfra);
float facf = seq->blend_opacity / 100.0; float facf = seq->blend_opacity / 100.0f;
int swap_input = seq_must_swap_input_in_blend_mode(seq); int swap_input = seq_must_swap_input_in_blend_mode(seq);
if (swap_input) { if (swap_input) {