Cycles: Fix wrong render result in certain configuration of render layer's surface/hair
There were some synchronization missing in cases when only one of those settings was disabled. Also added a render test for such configurations now.
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@@ -135,7 +135,7 @@ void Mesh::clear()
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transform_applied = false;
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transform_negative_scaled = false;
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transform_normal = transform_identity();
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geometry_synced = false;
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geometry_flags = GEOMETRY_NONE;
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}
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int Mesh::split_vertex(int vertex)
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