Clay Engine: Started Armature drawing
This should give the overall direction to whom wants to finish it. - Renamed EDIT mode engine to EDIT_MESH mode engine - Introduce EDIT_ARMATURE mode engine - Started to port legacy drawarmature.c to draw_armature.c
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@@ -685,7 +685,8 @@ float RE_fresnel_dielectric(float incoming[3], float normal[3], float eta) RET_Z
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void *DRW_render_settings_get(struct Scene *scene, const char *engine_name) RET_NULL
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void OBJECT_collection_settings_create(struct CollectionEngineSettings *ces) RET_NONE
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void EDIT_collection_settings_create(struct CollectionEngineSettings *ces) RET_NONE
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void EDIT_MESH_collection_settings_create(struct CollectionEngineSettings *ces) RET_NONE
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void EDIT_ARMATURE_collection_settings_create(struct CollectionEngineSettings *ces) RET_NONE
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/* python */
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struct wmOperatorType *WM_operatortype_find(const char *idname, bool quiet) RET_NULL
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