Cycles: internal changes that should have no effect on user level yet, added
shader flags for various purposes, and some code for light types other than points.
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@@ -77,10 +77,11 @@ public:
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/* lights */
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device_vector<float4> light_distribution;
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device_vector<float4> light_point;
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device_vector<float4> light_data;
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/* shaders */
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device_vector<uint4> svm_nodes;
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device_vector<uint> shader_flag;
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/* filter */
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device_vector<float> filter_table;
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