Fix #32907: failure rendering a complex node setup, hitting fixed max number

of closures limit. Optimized the code now so it can handle more.

Change SVM mix/add closure handling, now we transform the node graph so that
the mix weights are fed into the closure nodes directly.
This commit is contained in:
Brecht Van Lommel
2012-11-26 21:59:41 +00:00
parent eab58bf994
commit ceed3ef640
7 changed files with 315 additions and 222 deletions

View File

@@ -487,106 +487,30 @@ void SVMCompiler::generate_closure(ShaderNode *node, set<ShaderNode*>& done)
}
}
void SVMCompiler::count_closure_users(ShaderNode *node, map<ShaderNode*, MultiClosureData>& closure_data)
{
/* here we count the number of times each closure node is used, so that
* the last time we encounter it we can run the actually code with the
* weights from all other places added together */
if(node->name == ustring("mix_closure") || node->name == ustring("add_closure")) {
ShaderInput *cl1in = node->input("Closure1");
ShaderInput *cl2in = node->input("Closure2");
if(cl1in->link)
count_closure_users(cl1in->link->parent, closure_data);
if(cl2in->link)
count_closure_users(cl2in->link->parent, closure_data);
}
else {
MultiClosureData data;
if(closure_data.find(node) == closure_data.end()) {
data.stack_offset = SVM_STACK_INVALID;
data.users = 1;
}
else {
data = closure_data[node];
data.users++;
}
closure_data[node] = data;
}
}
void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& done,
map<ShaderNode*, MultiClosureData>& closure_data, uint in_offset)
void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& done)
{
/* todo: the weaks point here is that unlike the single closure sampling
* we will evaluate all nodes even if they are used as input for closures
* that are unused. it's not clear what would be the best way to skip such
* nodes at runtime, especially if they are tangled up */
/* only generate once */
if(done.find(node) != done.end())
return;
done.insert(node);
if(node->name == ustring("mix_closure") || node->name == ustring("add_closure")) {
ShaderInput *fin = node->input("Fac");
/* weighting is already taken care of in ShaderGraph::transform_multi_closure */
ShaderInput *cl1in = node->input("Closure1");
ShaderInput *cl2in = node->input("Closure2");
uint out1_offset = SVM_STACK_INVALID;
uint out2_offset = SVM_STACK_INVALID;
if(fin) {
/* mix closure */
set<ShaderNode*> dependencies;
find_dependencies(dependencies, done, fin);
generate_svm_nodes(dependencies, done);
stack_assign(fin);
if(cl1in->link)
out1_offset = stack_find_offset(SHADER_SOCKET_FLOAT);
if(cl2in->link)
out2_offset = stack_find_offset(SHADER_SOCKET_FLOAT);
add_node(NODE_MIX_CLOSURE,
encode_uchar4(fin->stack_offset, in_offset, out1_offset, out2_offset));
}
else {
/* add closure */
out1_offset = in_offset;
out2_offset = in_offset;
}
if(cl1in->link)
generate_multi_closure(cl1in->link->parent, done, closure_data, out1_offset);
generate_multi_closure(cl1in->link->parent, done);
if(cl2in->link)
generate_multi_closure(cl2in->link->parent, done, closure_data, out2_offset);
if(in_offset != SVM_STACK_INVALID)
stack_clear_offset(SHADER_SOCKET_FLOAT, in_offset);
generate_multi_closure(cl2in->link->parent, done);
}
else {
MultiClosureData data = closure_data[node];
if(data.stack_offset == SVM_STACK_INVALID) {
/* first time using closure, use stack position for weight */
data.stack_offset = in_offset;
}
else {
/* not first time using, add weights together */
add_node(NODE_MATH, NODE_MATH_ADD, data.stack_offset, in_offset);
add_node(NODE_MATH, data.stack_offset);
stack_clear_offset(SHADER_SOCKET_FLOAT, in_offset);
}
data.users--;
closure_data[node] = data;
/* still users coming? skip generating closure code */
if(data.users > 0)
return;
/* execute dependencies for closure */
foreach(ShaderInput *in, node->inputs) {
if(!node_skip_input(node, in) && in->link) {
@@ -596,7 +520,16 @@ void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& don
}
}
mix_weight_offset = data.stack_offset;
/* closure mix weight */
const char *weight_name = (current_type == SHADER_TYPE_VOLUME)? "VolumeMixWeight": "SurfaceMixWeight";
ShaderInput *weight_in = node->input(weight_name);
if(weight_in && (weight_in->link || weight_in->value.x != 1.0f)) {
stack_assign(weight_in);
mix_weight_offset = weight_in->stack_offset;
}
else
mix_weight_offset = SVM_STACK_INVALID;
/* compile closure itself */
node->compile(*this);
@@ -609,11 +542,6 @@ void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& don
current_shader->has_surface_emission = true;
if(node->name == ustring("transparent"))
current_shader->has_surface_transparent = true;
/* end node is added outside of this */
if(data.stack_offset != SVM_STACK_INVALID)
stack_clear_offset(SHADER_SOCKET_FLOAT, data.stack_offset);
}
}
@@ -685,12 +613,8 @@ void SVMCompiler::compile_type(Shader *shader, ShaderGraph *graph, ShaderType ty
if(generate) {
set<ShaderNode*> done;
if(use_multi_closure) {
map<ShaderNode*, MultiClosureData> closure_data;
count_closure_users(clin->link->parent, closure_data);
generate_multi_closure(clin->link->parent, done, closure_data, SVM_STACK_INVALID);
}
if(use_multi_closure)
generate_multi_closure(clin->link->parent, done);
else
generate_closure(clin->link->parent, done);
}
@@ -713,9 +637,9 @@ void SVMCompiler::compile(Shader *shader, vector<int4>& global_svm_nodes, int in
shader->graph_bump = shader->graph->copy();
/* finalize */
shader->graph->finalize(false, false);
shader->graph->finalize(false, false, use_multi_closure);
if(shader->graph_bump)
shader->graph_bump->finalize(true, false);
shader->graph_bump->finalize(true, false, use_multi_closure);
current_shader = shader;