Fix Embree failing on objects with a very high number of motion steps

Set the limit to 129 to match Embree. This applies to all devices for
consistent render results.

Ref T73778
This commit is contained in:
Brecht Van Lommel
2020-02-18 14:02:40 +01:00
parent 003a97e0bf
commit cef4d344f9
6 changed files with 32 additions and 14 deletions

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@@ -1132,7 +1132,7 @@ class CyclesObjectSettings(bpy.types.PropertyGroup):
motion_steps: IntProperty( motion_steps: IntProperty(
name="Motion Steps", name="Motion Steps",
description="Control accuracy of motion blur, more steps gives more memory usage (actual number of steps is 2^(steps - 1))", description="Control accuracy of motion blur, more steps gives more memory usage (actual number of steps is 2^(steps - 1))",
min=1, soft_max=8, min=1, max=7,
default=1, default=1,
) )

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@@ -266,7 +266,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
uint motion_steps; uint motion_steps;
if (need_motion == Scene::MOTION_BLUR) { if (need_motion == Scene::MOTION_BLUR) {
motion_steps = object_motion_steps(b_parent, b_ob); motion_steps = object_motion_steps(b_parent, b_ob, Object::MAX_MOTION_STEPS);
geom->motion_steps = motion_steps; geom->motion_steps = motion_steps;
if (motion_steps && object_use_deform_motion(b_parent, b_ob)) { if (motion_steps && object_use_deform_motion(b_parent, b_ob)) {
geom->use_motion_blur = true; geom->use_motion_blur = true;

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@@ -483,7 +483,9 @@ static inline void mesh_texture_space(BL::Mesh &b_mesh, float3 &loc, float3 &siz
} }
/* Object motion steps, returns 0 if no motion blur needed. */ /* Object motion steps, returns 0 if no motion blur needed. */
static inline uint object_motion_steps(BL::Object &b_parent, BL::Object &b_ob) static inline uint object_motion_steps(BL::Object &b_parent,
BL::Object &b_ob,
const int max_steps = INT_MAX)
{ {
/* Get motion enabled and steps from object itself. */ /* Get motion enabled and steps from object itself. */
PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles"); PointerRNA cobject = RNA_pointer_get(&b_ob.ptr, "cycles");
@@ -492,7 +494,7 @@ static inline uint object_motion_steps(BL::Object &b_parent, BL::Object &b_ob)
return 0; return 0;
} }
uint steps = max(1, get_int(cobject, "motion_steps")); int steps = max(1, get_int(cobject, "motion_steps"));
/* Also check parent object, so motion blur and steps can be /* Also check parent object, so motion blur and steps can be
* controlled by dupligroup duplicator for linked groups. */ * controlled by dupligroup duplicator for linked groups. */
@@ -510,7 +512,7 @@ static inline uint object_motion_steps(BL::Object &b_parent, BL::Object &b_ob)
/* Use uneven number of steps so we get one keyframe at the current frame, /* Use uneven number of steps so we get one keyframe at the current frame,
* and use 2^(steps - 1) so objects with more/fewer steps still have samples * and use 2^(steps - 1) so objects with more/fewer steps still have samples
* at the same times, to avoid sampling at many different times. */ * at the same times, to avoid sampling at many different times. */
return (2 << (steps - 1)) + 1; return min((2 << (steps - 1)) + 1, max_steps);
} }
/* object uses deformation motion blur */ /* object uses deformation motion blur */

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@@ -58,6 +58,11 @@
CCL_NAMESPACE_BEGIN CCL_NAMESPACE_BEGIN
static_assert(Object::MAX_MOTION_STEPS <= RTC_MAX_TIME_STEP_COUNT,
"Object and Embree max motion steps inconsistent");
static_assert(Object::MAX_MOTION_STEPS == Geometry::MAX_MOTION_STEPS,
"Object and Geometry max motion steps inconsistent");
# define IS_HAIR(x) (x & 1) # define IS_HAIR(x) (x & 1)
/* This gets called by Embree at every valid ray/object intersection. /* This gets called by Embree at every valid ray/object intersection.
@@ -557,7 +562,10 @@ void BVHEmbree::add_instance(Object *ob, int i)
instance_bvh->top_level = this; instance_bvh->top_level = this;
} }
const size_t num_motion_steps = ob->use_motion() ? ob->motion.size() : 1; const size_t num_object_motion_steps = ob->use_motion() ? ob->motion.size() : 1;
const size_t num_motion_steps = min(num_object_motion_steps, RTC_MAX_TIME_STEP_COUNT);
assert(num_object_motion_steps <= RTC_MAX_TIME_STEP_COUNT);
RTCGeometry geom_id = rtcNewGeometry(rtc_shared_device, RTC_GEOMETRY_TYPE_INSTANCE); RTCGeometry geom_id = rtcNewGeometry(rtc_shared_device, RTC_GEOMETRY_TYPE_INSTANCE);
rtcSetGeometryInstancedScene(geom_id, instance_bvh->scene); rtcSetGeometryInstancedScene(geom_id, instance_bvh->scene);
rtcSetGeometryTimeStepCount(geom_id, num_motion_steps); rtcSetGeometryTimeStepCount(geom_id, num_motion_steps);
@@ -600,18 +608,17 @@ void BVHEmbree::add_triangles(const Object *ob, const Mesh *mesh, int i)
{ {
size_t prim_offset = pack.prim_index.size(); size_t prim_offset = pack.prim_index.size();
const Attribute *attr_mP = NULL; const Attribute *attr_mP = NULL;
size_t num_motion_steps = 1; size_t num_geometry_motion_steps = 1;
if (mesh->has_motion_blur()) { if (mesh->has_motion_blur()) {
attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION); attr_mP = mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr_mP) { if (attr_mP) {
num_motion_steps = mesh->motion_steps; num_geometry_motion_steps = mesh->motion_steps;
if (num_motion_steps > RTC_MAX_TIME_STEP_COUNT) {
assert(0);
num_motion_steps = RTC_MAX_TIME_STEP_COUNT;
}
} }
} }
const size_t num_motion_steps = min(num_geometry_motion_steps, RTC_MAX_TIME_STEP_COUNT);
assert(num_geometry_motion_steps <= RTC_MAX_TIME_STEP_COUNT);
const size_t num_triangles = mesh->num_triangles(); const size_t num_triangles = mesh->num_triangles();
RTCGeometry geom_id = rtcNewGeometry(rtc_shared_device, RTC_GEOMETRY_TYPE_TRIANGLE); RTCGeometry geom_id = rtcNewGeometry(rtc_shared_device, RTC_GEOMETRY_TYPE_TRIANGLE);
rtcSetGeometryBuildQuality(geom_id, build_quality); rtcSetGeometryBuildQuality(geom_id, build_quality);
@@ -782,14 +789,17 @@ void BVHEmbree::add_curves(const Object *ob, const Hair *hair, int i)
{ {
size_t prim_offset = pack.prim_index.size(); size_t prim_offset = pack.prim_index.size();
const Attribute *attr_mP = NULL; const Attribute *attr_mP = NULL;
size_t num_motion_steps = 1; size_t num_geometry_motion_steps = 1;
if (hair->has_motion_blur()) { if (hair->has_motion_blur()) {
attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION); attr_mP = hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION);
if (attr_mP) { if (attr_mP) {
num_motion_steps = hair->motion_steps; num_geometry_motion_steps = hair->motion_steps;
} }
} }
const size_t num_motion_steps = min(num_geometry_motion_steps, RTC_MAX_TIME_STEP_COUNT);
assert(num_geometry_motion_steps <= RTC_MAX_TIME_STEP_COUNT);
const size_t num_curves = hair->num_curves(); const size_t num_curves = hair->num_curves();
size_t num_segments = 0; size_t num_segments = 0;
for (size_t j = 0; j < num_curves; ++j) { for (size_t j = 0; j < num_curves; ++j) {

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@@ -72,6 +72,9 @@ class Geometry : public Node {
uint motion_steps; uint motion_steps;
bool use_motion_blur; bool use_motion_blur;
/* Maximum number of motion steps supported (due to Embree). */
static const uint MAX_MOTION_STEPS = 129;
/* BVH */ /* BVH */
BVH *bvh; BVH *bvh;
size_t attr_map_offset; size_t attr_map_offset;

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@@ -81,6 +81,9 @@ class Object : public Node {
int motion_step(float time) const; int motion_step(float time) const;
void update_motion(); void update_motion();
/* Maximum number of motion steps supported (due to Embree). */
static const uint MAX_MOTION_STEPS = 129;
/* Check whether object is traceable and it worth adding it to /* Check whether object is traceable and it worth adding it to
* kernel scene. * kernel scene.
*/ */