GPU: make using the glsl basic-shader a flag
This allows for it to be more easily tested.
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@@ -72,6 +72,7 @@
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#include "WM_api.h"
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#include "GPU_basic_shader.h"
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#include "GPU_draw.h"
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#include "GPU_extensions.h"
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@@ -591,6 +592,7 @@ static int arg_handle_print_help(int UNUSED(argc), const char **UNUSED(argv), vo
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printf("\n");
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printf("Experimental Features:\n");
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BLI_argsPrintArgDoc(ba, "--enable-new-depsgraph");
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BLI_argsPrintArgDoc(ba, "--enable-new-basic-shader-glsl");
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printf("\n");
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printf("Argument Parsing:\n");
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@@ -1172,6 +1174,16 @@ static int arg_handle_depsgraph_use_new(int UNUSED(argc), const char **UNUSED(ar
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return 0;
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}
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static const char arg_handle_basic_shader_glsl_use_new_doc[] =
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"\n\tUse new GLSL basic shader"
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;
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static int arg_handle_basic_shader_glsl_use_new(int UNUSED(argc), const char **UNUSED(argv), void *UNUSED(data))
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{
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printf("Using new GLSL basic shader.\n");
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GPU_basic_shader_use_glsl_set(true);
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return 0;
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}
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static const char arg_handle_verbosity_set_doc[] =
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"<verbose>\n"
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"\tSet logging verbosity level."
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@@ -1807,6 +1819,7 @@ void main_args_setup(bContext *C, bArgs *ba, SYS_SystemHandle *syshandle)
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CB_EX(arg_handle_debug_mode_generic_set, gpumem), (void *)G_DEBUG_GPU_MEM);
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BLI_argsAdd(ba, 1, NULL, "--enable-new-depsgraph", CB(arg_handle_depsgraph_use_new), NULL);
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BLI_argsAdd(ba, 1, NULL, "--enable-new-basic-shader-glsl", CB(arg_handle_basic_shader_glsl_use_new), NULL);
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BLI_argsAdd(ba, 1, NULL, "--verbose", CB(arg_handle_verbosity_set), NULL);
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