Code cleanup: move rng into path state.

Also pass by value and don't write back now that it is just a hash for seeding
and no longer an LCG state. Together this makes CUDA a tiny bit faster in my
tests, but mainly simplifies code.
This commit is contained in:
Brecht Van Lommel
2017-08-19 04:11:25 +02:00
parent 1cc4033df8
commit cfa8b762e2
28 changed files with 192 additions and 271 deletions

View File

@@ -22,7 +22,7 @@ ccl_device_inline void kernel_path_trace_setup(KernelGlobals *kg,
ccl_global uint *rng_state,
int sample,
int x, int y,
RNG *rng,
uint *rng_hash,
ccl_addr_space Ray *ray)
{
float filter_u;
@@ -34,20 +34,20 @@ ccl_device_inline void kernel_path_trace_setup(KernelGlobals *kg,
*rng_state = hash_int_2d(x, y);
}
path_rng_init(kg, rng_state, sample, num_samples, rng, x, y, &filter_u, &filter_v);
path_rng_init(kg, rng_state, sample, num_samples, rng_hash, x, y, &filter_u, &filter_v);
/* sample camera ray */
float lens_u = 0.0f, lens_v = 0.0f;
if(kernel_data.cam.aperturesize > 0.0f)
path_rng_2D(kg, rng, sample, num_samples, PRNG_LENS_U, &lens_u, &lens_v);
path_rng_2D(kg, *rng_hash, sample, num_samples, PRNG_LENS_U, &lens_u, &lens_v);
float time = 0.0f;
#ifdef __CAMERA_MOTION__
if(kernel_data.cam.shuttertime != -1.0f)
time = path_rng_1D(kg, rng, sample, num_samples, PRNG_TIME);
time = path_rng_1D(kg, *rng_hash, sample, num_samples, PRNG_TIME);
#endif
camera_sample(kg, x, y, filter_u, filter_v, lens_u, lens_v, time, ray);