Code cleanup: move rng into path state.
Also pass by value and don't write back now that it is just a hash for seeding and no longer an LCG state. Together this makes CUDA a tiny bit faster in my tests, but mainly simplifies code.
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@@ -22,7 +22,7 @@ ccl_device_inline void kernel_path_trace_setup(KernelGlobals *kg,
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ccl_global uint *rng_state,
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int sample,
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int x, int y,
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RNG *rng,
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uint *rng_hash,
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ccl_addr_space Ray *ray)
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{
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float filter_u;
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@@ -34,20 +34,20 @@ ccl_device_inline void kernel_path_trace_setup(KernelGlobals *kg,
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*rng_state = hash_int_2d(x, y);
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}
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path_rng_init(kg, rng_state, sample, num_samples, rng, x, y, &filter_u, &filter_v);
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path_rng_init(kg, rng_state, sample, num_samples, rng_hash, x, y, &filter_u, &filter_v);
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/* sample camera ray */
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float lens_u = 0.0f, lens_v = 0.0f;
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if(kernel_data.cam.aperturesize > 0.0f)
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path_rng_2D(kg, rng, sample, num_samples, PRNG_LENS_U, &lens_u, &lens_v);
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path_rng_2D(kg, *rng_hash, sample, num_samples, PRNG_LENS_U, &lens_u, &lens_v);
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float time = 0.0f;
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#ifdef __CAMERA_MOTION__
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if(kernel_data.cam.shuttertime != -1.0f)
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time = path_rng_1D(kg, rng, sample, num_samples, PRNG_TIME);
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time = path_rng_1D(kg, *rng_hash, sample, num_samples, PRNG_TIME);
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#endif
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camera_sample(kg, x, y, filter_u, filter_v, lens_u, lens_v, time, ray);
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