Optimize Blank and Color Grid generated images

Avoid unnecessary pixels linearization gives nice speedup.
This commit is contained in:
Sergey Sharybin
2016-05-05 12:02:40 +02:00
parent dd73d9c54e
commit d0818dbae1
2 changed files with 26 additions and 13 deletions

View File

@@ -842,13 +842,6 @@ static ImBuf *add_ibuf_size(unsigned int width, unsigned int height, const char
break;
}
if (rect_float) {
/* both byte and float buffers are filling in sRGB space, need to linearize float buffer after BKE_image_buf_fill* functions */
IMB_buffer_float_from_float(rect_float, rect_float, ibuf->channels, IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB,
true, ibuf->x, ibuf->y, ibuf->x, ibuf->x);
}
return ibuf;
}

View File

@@ -33,6 +33,9 @@
#include "BKE_image.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BLF_api.h"
void BKE_image_buf_fill_color(unsigned char *rect, float *rect_float, int width, int height, const float color[4])
@@ -41,9 +44,11 @@ void BKE_image_buf_fill_color(unsigned char *rect, float *rect_float, int width,
/* blank image */
if (rect_float) {
float linear_color[4];
srgb_to_linearrgb_v4(linear_color, color);
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
copy_v4_v4(rect_float, color);
copy_v4_v4(rect_float, linear_color);
rect_float += 4;
}
}
@@ -84,6 +89,12 @@ void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int widt
float hsv[3] = {0.0f, 0.9f, 0.9f};
float rgb[3];
float dark_linear_color, bright_linear_color;
if (rect_float != NULL) {
dark_linear_color = srgb_to_linearrgb(0.25f);
bright_linear_color = srgb_to_linearrgb(0.58f);
}
/* checkers */
for (y = 0; y < height; y++) {
dark = powf(-1.0f, floorf(y / checkerwidth));
@@ -93,11 +104,11 @@ void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int widt
if (rect_float) {
if (dark > 0) {
rect_float[0] = rect_float[1] = rect_float[2] = 0.25f;
rect_float[0] = rect_float[1] = rect_float[2] = dark_linear_color;
rect_float[3] = 1.0f;
}
else {
rect_float[0] = rect_float[1] = rect_float[2] = 0.58f;
rect_float[0] = rect_float[1] = rect_float[2] = bright_linear_color;
rect_float[3] = 1.0f;
}
rect_float += 4;
@@ -143,9 +154,7 @@ void BKE_image_buf_fill_checker(unsigned char *rect, float *rect_float, int widt
}
if (rect_float) {
rect_float[0] = rgb[0];
rect_float[1] = rgb[1];
rect_float[2] = rgb[2];
srgb_to_linearrgb_v3_v3(rect_float, rgb);
rect_float[3] = 1.0f;
}
}
@@ -352,4 +361,15 @@ void BKE_image_buf_fill_checker_color(unsigned char *rect, float *rect_float, in
checker_board_grid_fill(rect, rect_float, width, height, 1.0f / 4.0f);
checker_board_text(rect, rect_float, width, height, 128, 2);
/* TODO(sergey): Currently it's easier to fill in form buffer and
* linearize it afterwards. This could be optimized with some smart
* trickery around blending factors and such.
*/
IMB_buffer_float_from_float(rect_float, rect_float,
4,
IB_PROFILE_LINEAR_RGB, IB_PROFILE_SRGB,
true,
width, height,
width, width);
}