Last minute UI fix:

* Vert/Edge/Face select buttons looked crappy when in EditMode and Wireframe shading. Fixed it.
This commit makes the View3D Template a bit narrower in general, but it's very minor, should be no problem. 
This also fixes some weird increase/decrease of the 3D Mode selector menu when toggling between Textured/Solid and Wireframe/Boundbox shading.
This commit is contained in:
Thomas Dinges
2011-10-15 10:03:21 +00:00
parent 9613de6248
commit d0d16b5ed2

View File

@@ -54,10 +54,11 @@ class VIEW3D_HT_header(Header):
else:
sub.menu("VIEW3D_MT_object")
row = layout.row()
# Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
row.template_header_3D()
# Contains buttons like Mode, Pivot, Manipulator, Layer, Mesh Select Mode...
layout.template_header_3D()
row = layout.row()
if obj:
# Particle edit
if obj.mode == 'PARTICLE_EDIT':