move fonts/ and locale/ dirs into release/datafiles, since blender wasn't finding them in their current location and so to test international characters you had to 'make install'.
updated scons/cmake/translation-scripts.
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@@ -561,9 +561,9 @@ def AppIt(target=None, source=None, env=None):
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if binary == 'blender':
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cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/datafiles'%(installdir, binary, VERSION)
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commands.getoutput(cmd)
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cmd = 'cp -R %s/release/bin/.blender/locale %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
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cmd = 'cp -R %s/release/datafiles/locale %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
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commands.getoutput(cmd)
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cmd = 'cp -R %s/release/bin/.blender/fonts %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
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cmd = 'cp -R %s/release/datafiles/fonts %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
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commands.getoutput(cmd)
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cmd = 'cp -R %s/release/scripts %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
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commands.getoutput(cmd)
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