move fonts/ and locale/ dirs into release/datafiles, since blender wasn't finding them in their current location and so to test international characters you had to 'make install'.

updated scons/cmake/translation-scripts.
This commit is contained in:
Campbell Barton
2011-10-21 03:00:28 +00:00
parent ef218c75ed
commit d132b08f33
5 changed files with 48 additions and 20 deletions

View File

@@ -561,9 +561,9 @@ def AppIt(target=None, source=None, env=None):
if binary == 'blender':
cmd = 'mkdir %s/%s.app/Contents/MacOS/%s/datafiles'%(installdir, binary, VERSION)
commands.getoutput(cmd)
cmd = 'cp -R %s/release/bin/.blender/locale %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
cmd = 'cp -R %s/release/datafiles/locale %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
commands.getoutput(cmd)
cmd = 'cp -R %s/release/bin/.blender/fonts %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
cmd = 'cp -R %s/release/datafiles/fonts %s/%s.app/Contents/MacOS/%s/datafiles/'%(bldroot,installdir,binary,VERSION)
commands.getoutput(cmd)
cmd = 'cp -R %s/release/scripts %s/%s.app/Contents/MacOS/%s/'%(bldroot,installdir,binary,VERSION)
commands.getoutput(cmd)