Invert Color Cycles Node

as with the HSV node the OSL code is relying on the (yet to be implemented) autorename.

Also the svm code could use mix (svm_lerp) instead:
 32 . float3 color_inv = make_float3(1.0f, 1.0f, 1.0f) - color;
 35 . . stack_store_float3(stack, out_color, svm_lerp(color_inv, color, factor));

I have a feeling that each node 'program' should have the least program as possible. I'll see with Brecht later.
But overall I don't know if that's any fast. And apart from that I think we will need this kind of function to move to a library if multiple functions linked in are not a problem.
This commit is contained in:
Dalai Felinto
2011-12-03 23:05:35 +00:00
parent 7691e05e40
commit d15c5e51a1
11 changed files with 118 additions and 3 deletions

View File

@@ -435,6 +435,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
else if(string_iequals(node.name(), "add_closure")) {
snode = new AddClosureNode();
}
else if(string_iequals(node.name(), "invert")) {
snode = new InvertNode();
}
else if(string_iequals(node.name(), "mix")) {
MixNode *mix = new MixNode();
xml_read_enum(&mix->type, MixNode::type_enum, node, "type");