style cleanup: osl and NULL pointer use, also correct sequencer gap operator id's

This commit is contained in:
Campbell Barton
2013-03-27 20:27:07 +00:00
parent 535253cad0
commit d15d78a33a
8 changed files with 17 additions and 16 deletions

View File

@@ -37,7 +37,8 @@ shader node_normal_map(
// get _unnormalized_ interpolated normal and tangent
if (!getattribute(attr_name, tangent) ||
!getattribute(attr_sign_name, tangent_sign) ||
!getattribute("geom:N", ninterp)) {
!getattribute("geom:N", ninterp))
{
Normal = normal(0, 0, 0);
}
else {

View File

@@ -284,8 +284,8 @@ class SEQUENCER_MT_strip(Menu):
layout.operator("transform.transform", text="Grab/Move").mode = 'TRANSLATION'
layout.operator("transform.transform", text="Grab/Extend from frame").mode = 'TIME_EXTEND'
layout.operator("sequencer.no_gap")
layout.operator("sequencer.insert_gap")
layout.operator("sequencer.gap_remove")
layout.operator("sequencer.gap_insert")
# uiItemO(layout, NULL, 0, "sequencer.strip_snap"); // TODO - add this operator
layout.separator()

View File

@@ -677,7 +677,7 @@ GPUTexture *GPU_texture_create_vsm_shadow_map(int size, char err_out[256])
/* Now we tweak some of the settings */
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RG32F, size, size, 0, GL_RG, GL_FLOAT, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RG32F, size, size, 0, GL_RG, GL_FLOAT, NULL);
GPU_texture_unbind(tex);
}

View File

@@ -175,7 +175,7 @@ static void cmp_node_image_create_outputs(bNodeTree *ntree, bNode *node)
Image *ima= (Image *)node->id;
if (ima) {
ImageUser *iuser = node->storage;
ImageUser load_iuser = {0};
ImageUser load_iuser = {NULL};
ImBuf *ibuf;
int offset = BKE_image_sequence_guess_offset(ima);

View File

@@ -199,7 +199,7 @@ void KX_Dome::CreateGLImages(void)
for (int j=0;j<m_numfaces;j++) {
glBindTexture(GL_TEXTURE_2D, domefacesId[j]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, m_imagesize, m_imagesize, 0, GL_RGB8,
GL_UNSIGNED_BYTE, 0);
GL_UNSIGNED_BYTE, NULL);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, m_imagesize, m_imagesize, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@@ -209,7 +209,7 @@ void KX_Dome::CreateGLImages(void)
if (warp.usemesh) {
glBindTexture(GL_TEXTURE_2D, domefacesId[m_numfaces]);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, warp.imagesize, warp.imagesize, 0, GL_RGB8,
GL_UNSIGNED_BYTE, 0);
GL_UNSIGNED_BYTE, NULL);
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, warp.imagesize, warp.imagesize, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);