Fix #32972: cycles crash switching OSL to SVM in viewport render.
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@@ -57,6 +57,8 @@ public:
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double reset_timeout;
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double text_timeout;
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enum { OSL, SVM } shadingsystem;
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SessionParams()
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{
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background = false;
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@@ -73,6 +75,8 @@ public:
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cancel_timeout = 0.1;
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reset_timeout = 0.1;
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text_timeout = 1.0;
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shadingsystem = SVM;
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}
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bool modified(const SessionParams& params)
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@@ -89,7 +93,8 @@ public:
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&& threads == params.threads
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&& cancel_timeout == params.cancel_timeout
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&& reset_timeout == params.reset_timeout
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&& text_timeout == params.text_timeout); }
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&& text_timeout == params.text_timeout
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&& shadingsystem == params.shadingsystem); }
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};
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