move bmesh wiki docs into bmesh header and update doxygen.

also have doxygen ignore *.py files and fix some warnings.
This commit is contained in:
Campbell Barton
2012-02-27 20:27:19 +00:00
parent 40fca4ed21
commit d2cab3e8b0
23 changed files with 222 additions and 87 deletions

View File

@@ -31,7 +31,7 @@ PROJECT_NAME = Blender
# This could be handy for archiving the generated documentation or
# if some version control system is used.
PROJECT_NUMBER = "V2.59"
PROJECT_NUMBER = "V2.6x"
# Using the PROJECT_BRIEF tag one can provide an optional one line description
# for a project that appears at the top of each page and should give viewer
@@ -648,7 +648,7 @@ RECURSIVE = YES
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
EXCLUDE = ../../source/gameengine/PyDoc
EXCLUDE = ../../build_files, ../../release
# The EXCLUDE_SYMLINKS tag can be used select whether or not files or
# directories that are symbolic links (a Unix file system feature) are excluded
@@ -662,7 +662,7 @@ EXCLUDE_SYMLINKS = NO
# against the file with absolute path, so to exclude all test directories
# for example use the pattern */test/*
EXCLUDE_PATTERNS = .svn
EXCLUDE_PATTERNS = .svn .git *.py
# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
# (namespaces, classes, functions, etc.) that should be excluded from the

View File

@@ -8,14 +8,14 @@
/** \defgroup render Rendering
* \ingroup blender
*/
/** \defgroup meshedit Mesh Editing */
/** \defgroup bmesh BMesh
* \ingroup blender
*/
/** \defgroup texture Texturing */
/** \defgroup compositor Compositing */
/** \defgroup scripts Scripting */
/** \defgroup python Python
* \ingroup blender scripts
* \ingroup blender
*/
/** \defgroup pygen Python Generic
@@ -332,7 +332,7 @@
* \ingroup imbuf
*/
/** \defgorup imbdds DDS
/** \defgroup imbdds DDS
* \ingroup imbuf
*/