Cycles / Blackbody node:

* First step towards a Blackbody to RGB converter. You can specify a color in Kelvin inside the node.
* Only implemented for OSL atm, SVM will follow.
This commit is contained in:
Thomas Dinges
2013-06-13 08:55:51 +00:00
parent 182914873a
commit d523d27e62
13 changed files with 123 additions and 0 deletions

View File

@@ -68,6 +68,7 @@ set(SRC_OSL
node_voronoi_texture.osl
node_ward_bsdf.osl
node_wavelength.osl
node_blackbody.osl
node_wave_texture.osl
node_wireframe.osl
)

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@@ -0,0 +1,27 @@
/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "stdosl.h"
shader node_blackbody(
float Temperature = 1200.0,
output color Color = 0.0)
{
Color = blackbody(Temperature);
}