Cycles / Blackbody node:
* First step towards a Blackbody to RGB converter. You can specify a color in Kelvin inside the node. * Only implemented for OSL atm, SVM will follow.
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@@ -68,6 +68,7 @@ set(SRC_OSL
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node_voronoi_texture.osl
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node_ward_bsdf.osl
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node_wavelength.osl
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node_blackbody.osl
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node_wave_texture.osl
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node_wireframe.osl
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)
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27
intern/cycles/kernel/shaders/node_blackbody.osl
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27
intern/cycles/kernel/shaders/node_blackbody.osl
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@@ -0,0 +1,27 @@
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/*
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* Copyright 2013, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "stdosl.h"
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shader node_blackbody(
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float Temperature = 1200.0,
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output color Color = 0.0)
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{
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Color = blackbody(Temperature);
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}
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