Cycles / Blackbody node:
* First step towards a Blackbody to RGB converter. You can specify a color in Kelvin inside the node. * Only implemented for OSL atm, SVM will follow.
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@@ -2977,6 +2977,32 @@ void WavelengthNode::compile(OSLCompiler& compiler)
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compiler.add(this, "node_wavelength");
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}
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/* Blackbody */
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BlackbodyNode::BlackbodyNode()
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: ShaderNode("Blackbody")
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{
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add_input("Temperature", SHADER_SOCKET_FLOAT, 1200.0f);
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add_output("Color", SHADER_SOCKET_COLOR);
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}
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void BlackbodyNode::compile(SVMCompiler& compiler)
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{
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/*
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ShaderInput *temperature in = input("Temperature");
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ShaderOutput *color_out = output("Color");
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compiler.stack_assign(temperature_in);
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compiler.stack_assign(color_out);
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compiler.add_node(NODE_BLACKBODY, temperature_in->stack_offset, color_out->stack_offset);
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*/
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}
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void BlackbodyNode::compile(OSLCompiler& compiler)
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{
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compiler.add(this, "node_blackbody");
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}
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/* Output */
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OutputNode::OutputNode()
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@@ -462,6 +462,11 @@ public:
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SHADER_NODE_CLASS(WavelengthNode)
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};
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class BlackbodyNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(BlackbodyNode)
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};
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class MathNode : public ShaderNode {
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public:
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SHADER_NODE_CLASS(MathNode)
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